Hey guys, me again and this time I need help with displacement map
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I made this model entirely in Zbrush once I got done with it I exported the model in its lowest subdivision to Maya with a Displacement map I created in Zbrush. Needless to say I just started with displacement mapping so I don't know much at all. Anyway, as you can see in the next image I have placed the map on the model but when I render with V-ray is looks messed up. Is there anyway I can make it look like the model I made in Zbrush?
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I will retopologize the model in Zbrush and then give it a try.
OK, so I went and started Zbrush again to export a 32bit displacement map but the only format I can choose is TIF and in photoshop you can only save the 32bit file as TIF, PSD, PBM and RAW.
I don't know too much about exporting from Zbrush sorry, seems weird that TIFF is the only option and although I've used them before I'm unclear about the bit depth. Although going by your images it's pretty evident that your images are probably 8bit (although apparently TIFF's can be 16bit). when I was creating terrain I switched to targa or bitmap for higher bit depth, I'm stumped that ZBrush doesn't have it
Okay I'm guessing your displacement map settings look similar to the attached shot? One thing to note, if you click the clone disp button, it'll copy the displacement map to the alpha palette, at which point you can export it as a PSD, TIFF or BMP.
@mazz423 I tried that as well but even though I had 32bit marked I only got Depth=16 which I'm guessing is 16bit.
ugh... this is getting on my nerves. Maya should be able to handle TIF format. I've googled this issue and only a few has this problem which I guess means that its rare to have it.