Some of this has already hit the forums, but if you want to know more then go to the link below.
There are videos from the product managers based on FAQs, but there's also a live event later today and also tomorrow
http://area.autodesk.com/2014unfold/index.html
Replies
Thanks for the heads up!
Doesn't look too exciting, I'm just curious what the DX11 shaders actually mean or do; there's a lot of ifs before I see it as really useful.
Also is there a list of bugfixes somewhere? I couldn't find it. I'm curious about some particularly nasty ones from Max 2013...
(fixed link)
Same, I'd be very keen on this version (even with the small amount of new features) if it was actually stable and didn't feel as bloated as 2013 (because seriously, 2 minutes to open the render to texture dialouge?).
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm
Xoliul, not sure if this is the type of thing you were looking for.
BTW, I think my favorite new feature is the search box. I use it ALL the time in Blender. I hope it searches for modifiers.