As practice, I did this sketch of my current D&D character a few days ago:
Last night, I got to work on a digital painting, and had this much done before I quit for the night:
After working on it more tonight, I've reached a point at which I'm ready to post and get feedback:
Replies
Cuz it gonna look free-kay :]
(Also, thanks for the encouragement. You are, in fact, the first person to comment on my stuff on Polycount, so having that first post be positive encouragement is really... well, encouraging!)
Well sounds like you know ZBrush and Maya, so use ZBrush and Maya.
NExt time, be more clear about your intentions when you post work. I initially read this as "Oh, someone is just dumping their 2D sketches here for some reason . . ." Giving a short header of "I'm working on X project for the next couple of weeks, here's my planned workflow, what I plan to accomplish, and the concepts I'm working from." would explain intentions better and perhaps grip people to what you're doing. This isn't deviantArt.
This is not accurate, and given that everyone in the community can only stand to benefit from more art being shared - be it 3D or 2D, it is not wise to discourage concept artists or illustrators from sharing their work.
Necron - If you're looking for critique on this piece as an illustration, it's presently very simple and its most recent version has super stark black/white values. It can be a good thing to work in grayscale early on, but it's called grayscale rather than "black and white scale" for a reason. If you're using photoshop, perhaps try taking your original sketch as the top layer set to "multiply", and then with layers underneath give yourself a mid level gray background and work on your values from there, trying to stay away from pure black or white. Once you've got a start there you can remove the sketch layer or paint on top of it, etc. Someone mentioned this to me years ago and I still do it regularly in the early stages of things myself.
If it's meant more as a concept (possibly for modeling in the future), I don't think there's a whole lot of benefit in going as far as you did in black and white with shadows and such, and I'd think you'd want more of the character visible to flesh out his design.
(2D stuff usually gets posted in relation to an end goal of 3D assets, instead of just 2D work being posted, hence the 'dissuasion.' But this isn't experimenting, so have at it.)