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[Help] Mudbox AO artifacts on simple plane

Hey all,

So I'm learning mudbox and I have made a simple shutter that I wanted to use in learning to sculpt with curves... anywho, I wanted to extract an AO map from it and I keep getting these awkward artifacts around the edges of the plane... hopefully someone can help me as I can't find anything online just yet.

Still looking, here's what's happening.

AOprob1_zps1dc83b66.png

AOprob2_zpsa6a60fdc.png

Replies

  • fatihG_
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    fatihG_ polycounter lvl 14
    looks like missing rays/padding issues. Are you sure the LP and HP match up properly?

    if precision isnt a big issue and this is just a test thing. Scale down the LP plane a tad so you are 100% sure it "catches" the HP.
  • Jpeppa
    Thanks for the reply, there should be no issues with them matching up properly... so I will try the second option...

    However, what exactly do you mean by scaling down the lower poly model?

    Thanks!

    Update: I just tried physically scaling down the plane at it's lowest subdivision, which is separate from my lv 10 sculpt layer... still the same effect. Is this what you meant?
  • Jpeppa
    Selfish bump,

    been searching high and low around the net and can't seem to find anything
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