A warm welcome to each member out there!
This was a side task that I created last month and is actually the first time hand painting a weapon. I figured that if I am going to improve any way, that the best way to do so is to just post and get as many critiques as possible.
I know that I am missing some bounce lighting along the blade connection, but other than that I am just blind. Even after a month away from it I cannot see anything else that is wrong. :poly122:
Anything and everything is appreciated and thank you!
Replies
This is gonna be seen up close, I imagine, so you're best off keeping in those edge loops. 746 tris isn't exactly a lot.
peace
Also, in handpainted style you should avoid using purely black for shadows. Try to use dark colors to achieve a more painterly style, but NEVER get totally black parts. In the same way, light is not just white. If you study some illustration work or WoW game-art, they use warm light colors like yellow or orange for the "specular" parts and cool dark blue for shadows.
This might sound silly, but your model is going to be much alive if you don't use just black and white to get values.
6 is a hexagon, thats not even close to being round. I dont see why so many people take this so far.
Nothing in 3D modeling is as ugly as a supposed round shape having too few sides.
Also if you have a torus like that, why even bother faking it round. You can either get a perfectly crisp looking hexagon - screw like shape
or a awful circle.
I dont know the view distance or usage, from far it sure if ok round, RTS,
top down, whatever, still.
You should tone down the black paint on the edge, it fakes depth where
you shouldnt have it, it looks like theres a big gap between the actual
blade and the connecting part.
Also use more color, wood is not just brown, metal is not just grey
Get some blue hue in, green red, but very decent, it makes the texture more vivd