hello guys ...
this is my first project and i want to know is this good ?? please if you have any idea tell me, i want to start unwrapping the model for create maps.
hi, your model is way too highpoly for a mobile game.delete that chamfers.i am not really familiar with the mobile games, but i think the proper tricount would be under 1500 or less.maybe somewhere around 800-1200
Since it's your very first project there is in my opinion no point in telling you if it's good or not. It's for learning the tools and and get comfortable with the programs and not so much about the art (yet).
If you want feedback for the technical side, post some wireframes (google it, how to do it in your software) and your UV layout, once you are done.
If this is for a mobile game I assume the polycount is way too high.
thanks for reply ....
I'm programmer and in past i download models for my game from internet and now i decide to make it by my self , in my level that i want to use i think the poly count is not bad but i try to reduce poly count.
i decide to add another laser canon at the end of the body like scorpion
triangle count matters, not poly count.that 1343 poly is circa 2600 tri, what is reeeally too much.if you want optimized game, you need to care for the possible optimizations, and lowering the tricount is one of the good ways for this.zoom out to the distance where you will see this model at the game.then you can see what is needed and what not.im pretty sure you can make this with half tricount or less
well,i cant say too much without the textures(since the most of the details would be at the texture if its for mobile platform), but it looks cool, except that i think your aircraft could be better at aerodynamic viewpoints.
if you want only diffuse, then make only the big details and shapes (only what would really modify the silhouette) and add the smallers to the texture (seams, screws, fans, panels, and "intruded parts"). i think the most of the mobile games uses only diffuse, and just a few uses normalmaps. it depends on how powerful mobile is what you are aiming.
Replies
If you want feedback for the technical side, post some wireframes (google it, how to do it in your software) and your UV layout, once you are done.
If this is for a mobile game I assume the polycount is way too high.
I'm programmer and in past i download models for my game from internet and now i decide to make it by my self , in my level that i want to use i think the poly count is not bad but i try to reduce poly count.
i decide to add another laser canon at the end of the body like scorpion
what's your opinion about design ?
thanks
tris : 1548
but i can reduce it ...