I'm learning some Maya, and was expecting to get better/more control over normals than in Max. Doesn't look like it'll turn out that way, so I'm wondering if there's a script or anything to make this a bit easier? Specifically, something that allows me to set normals to align to a face, instead of having to rotate every normal separately (ughh). Any tips? There doesn't seem to be a script repository as good as Scriptspot for Maya (Creative Crash is a bit cluttered and undescriptive).
Replies
Anyway after a quick search.
http://cmcproductions.co.uk/files/migNormalTools.mel
is probably the one.
It does what you ask, select vertices/normals and align em to a face.
What I do is have the "type-in dialog" open (polygon menus. Normal Tools>Type-in Dialog) be in face select mode. Select a face and hit the "get normal from select face" button.
Have the "convert selection" menu rip off the main menus. (Select>Convert selection)
And just hit to verteces. And then hit "Set to normal" in the Type in Dialog.
To rip of a sub menu, click on the top dashed line in the menu.
http://wiki.polycount.com/wiki/VertexNormal#FaceNRMtoVert
EDIT:
if you can explain exactly what your trying to accomplish i could prolly figure out a good solution for you, and make a script if needed.
Passerby: well your script automates things nicely already, because mignormaltools requires like 3 steps each still. It should be like Enrico's maxscript on that page you linked. Right now, if I do it on a face that has a hardened edge, it overrides that hardened edge and it looks soft again. Worst things is I can't seem to harden that edge back unless I reset all the normals.
will do that when I get home later tonight.