Looks amazing. One thing though, I don't know if it's because there's too much light in the scene or because the street bounces back a lot of light, but the mecha on the street seems to be floating and not really standing there. Perhaps you could kick up the ambient occlusion. I think the tyres contact with the asphalt will benefit from this. Just a thought.
Hey, thanks Snake! The scene needs some more polish I know, we just ran out of time in the end. We will definitely fix things like floating mech feet :poly136: and add some smaller details here and there to make it look better.
Thanks SCB and Snake.
I think they look like they are floating because the lights are reflected in the road but the characters don't cast any image based reflection. Added a shadow capture node to where the characters are...
and an earlier lighting pass, I quite like this one now that I look at it, has more atmosphere
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I think they look like they are floating because the lights are reflected in the road but the characters don't cast any image based reflection. Added a shadow capture node to where the characters are...
and an earlier lighting pass, I quite like this one now that I look at it, has more atmosphere