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zBrush Splitting Geometry - How Do You Weld?

Hey, I made some masks from my clean geometry, then turned them into polygroups. I then made them the same polygroup later on, however their verticies have detached so I'm left with these seams in my mesh. Dynameshing doesn't help, nor does Mirror and Weld, Close Holes, Fix Mesh and Eqaulize Surface Area.

The seams are where the old polygroups used to be, and on the polyframe it's along the main black line. Is there anyway to reattach the geometry back together? zBrush 4r3. Thanks.

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