Hello people. Just wanted to ask a quick question.
Is there anyone who uses QRemesher tool of ZBrush here ?
I am working on my first " serious" character model here an now it comes down to retopology; something I have never done before. I always worked from low poly to high poly. This is the first time I do it. And I am doing it by exporting lowest subdivision level of mesh from ZBrush to 3ds Max and then deleting edgeloops there. I know there is this Retopology tool there in ZBrush but I am not sure how much time that is gonna take
I found that tool while in the search for a quicker solution. So is there anyone who uses that a lot and can tell us how fast it is compared to retoplogy in Zbrush and deleting edgeloops ?
Also, how do you do it guys ? I guess everyone does it by retopology in ZBrush ?
Oh here is some intel on the tool. Almost forgot
http://pixologic.com/zbrush/features/QRemesher-retopology/
[ame="
http://www.youtube.com/watch?v=p1RE4z7p09I"]QRemesher Introduction - YouTube[/ame]
Replies
take also a look at topogun...
But in the end you should just try it out yourself, if you feel like Qremesher gives you better results than using your base and deleting edgeloops I'd say go for Qremesher.
things I DONT recomend Qremesher for; bodies, hands, heads, hard-surface stuff.
when you need precision you should do it yourself.
The off hand is you can do some extra situational subdiv modeling in Topogun as well if you think it's too one dimensional.
Ofc this is my biased information because this is what I use to retopo.
Just remember that it was made by "The Doctor" who also contributed to 3DC is using the same formula in here, so it doesn't matter if you 3DC of QR, they both serve the same math.
Lastly, don't limit yourself to QR, the other "draw lines and extrude" tool are the perfect solution to hard edges, it literally like having a freeform extrude tool in your hand!
Lastly, it actually does have a proper functioning symmetry tool, and saves iterative states, not to mention, the vertices don't jumble pending on camera distance, which is something it's 2 major competitors haven't fixed in well over 2 years.
http://www.cgchannel.com/2013/03/sneak-peek-new-technology-in-mudbox-2014/
Found this to be interesting...seems like a good start to qRemesher
Nice deatiled advice there mate ! I really didn't know these.
Another nice one.
Also the last vid ! It really looked nice and fast. So even for nothing it "may" helo reducing the overall time by retopoiing ( ) accessories.
I will try and post results here. Thanks everyone !
How long does it take you to retopo a complicated character model ? Mine has taken 1 day ( 8 hours - with everything included, hairs, clothes accessories ect. )