Hi,
I saw this comp and almost instantly had this crazy and maybe even a good idea in my head.
Instead of searching concept/reference stuff I created this plot/synopsis that will be my source of inspiration. Story is below.
We are living in year 2084 and Earth resources were consumed and it´s dying slowly. Rich part of the polulation have bought their future to this city of the future, spacestation. The poor part of the people just got left behind.
This spacestation is built by the Urantech Corp. that has been specialized in fissio reactors and nuclear power. The entire station is powered by the new type of fissile element called Soranium 8. This very powerful element can power the entire station using linked reactor system. The station got the name C17Y and it was the most state of the art place to live and watch how the Earth slowly died.
Nobody didn´t know that this Soranium 8 generates unique kind of nuclear radiation that affects organic materials by shaping it to something different and hostile. There is no protection against this type of radiation. The only way to stay alive and most importantly to stay human is to leave the station behind and ESCAPE!
I´m going to use 3ds max for modeling, texturing and baking, UDK for rendering and post-process, Photoshop for painting the textures and Zbrush for hi-detail sculting.
I´m going to start posting my progress here when I can.
I hope you understand my bad English
Replies
Here is some of the models that I made. Modular modeling and texturing is something that I try to use as much as possible for optimaze my scene.
Modular wall parts:
Floor panel:
Second floor panel:
I try to post as much update as possible but I try to do as much work as I can
Scifi pilar:
Door structure:
I have been building the level a lot and the progress has been so fast thanks to modular modeling and texturing. Right now, I´m going to put all the assets that I made so far and see what it´s still missing. I have a lot of things to work with like textures that I was hand painted quite fast and now they need a lot more love Also the shaders need fixing and a lot of different maps like specular maps. Right now the only thing that I´m pretty happy with is the floor shader but there are still some minor bugs in the shader to produce beliveble parallax mapping. So there is a lot to learn from there.
This is the way I work. Creating something really fast and putting all things together and then start to pay attention to all the little things. Fortunately I had a lot of free time to put on this. Now that I have this base I can start to fix things and making it better. That is the thing that I love! But now it´s time to play with the new Lara Croft and do something else for a change.
And here are the latest progress from UDK.