Being a fan of the Walking Dead, I decided to make a scene based on Hershel's farm. I used the house design from the comics as my modeling skills are not quite good enough to tackle modeling the shows house. I then made a scene in the Cryengine 3 sdk (my first) to display it. This is an old project, and I just wanted to get some feedback on the overall designs for the environment for future reference, so I will not be making updates. All crits welcome and I hope you guys enjoy.
Replies
Beyond that . . . I'm not entirely sure how to judge this as a game environment since some things like compositing the house in would sort of kill it unless somehow players were prevented from seeing it at any other angle. But the lighting mostly sells this for me. I'm just more feeling this as fan art than a game environment.
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial
The lighting needs to be fixed too. But I'd start with the camera then move onto the lighting. Mimic the lighting colors used in the show.
Thanks for the crits and the article on composition (Jeff Parrott). Composition is something that I haven't done very much of, and I thought honing that skill would really help to sell my environments when I can only get a picture or two in front of somebody.