For the teeth, do you use a special brush for that or you just draw it by hand, tooth by tooth? Also, how did you achieve that eye texture? Sorry if I am asking trivial questions.
Thank you, Snowstorm! Vayne4800, It was only the polypaint, no custom brushes or alpha. The default brush is already very smooth, so it's easy to achieve this effect for the eyes. I start with the darkest color then I just add the mid blue tone and lighter blue.
MdK, yep. Now I only use 3DCoat to retouch or to add some custom brush strokes.
How does the polypainting feel vs 3dcoat? Are there significant advantages to doing it in Zbrush? I ask because I do painting on my low polys in Modo, so I'm wondering if polypainting in Zbrush is any better.
I am asking a lot but here goes: Which method/application you used to retopo and uv unwrap the mount? Through my experience, it felt like a big step up from doing such processes on props.
How does the polypainting feel vs 3dcoat? Are there significant advantages to doing it in Zbrush? I ask because I do painting on my low polys in Modo, so I'm wondering if polypainting in Zbrush is any better.
Also, Mokkin looks fantastic in-game.
you can paint the real geometry thats the biggest plus point, think of it like drybrushing real objects but you can paint the peaks and valleys with 2 different colors at once. It is so easy to get a nice and clean basetexture with zBrush, together with some bakes you can generate make 80-99% of the diffuse texture just from the highpolies polypaint.
I should make a guide some time.
I am asking a lot but here goes: Which method/application you used to retopo and uv unwrap the mount? Through my experience, it felt like a big step up from doing such processes on props.
I just retopo on topogun, unwrap it and bake the the highpoly polypaint in xnormal
2 Questions:
1. Any chance you can provide info on how you streamline your workflow? Tools that you use to assist you with that?
2. Did you record the making of that drow head item anywhere?
Thank you very much, guys I'm glad you're liking it! @Spudnik- I decided to give it a try thanks to Neox
Polypaint is much faster, I feel like I have more freedom to test the colors and I can preview more or less how it will turn out in the end before the bake. I'm still studying what's the best workflow for me, but so far polypaint + 3Dcoat + PS for retouch seems very good.
And Death Prophet ghost inspired by Jiangshi in collab with Vikk0 ^^
The ghost looks awesome!
But I have a question:
Depending on your lod1 mesh, can't you push the transparent tris together on the UV map such that you have more space for the visible stuff?
This probably isn't relevant, since it looks great the way it is. I just felt like asking.
Also, would you mind showing the basemesh? I got curious.
The ghost looks awesome!
But I have a question:
Depending on your lod1 mesh, can't you push the transparent tris together on the UV map such that you have more space for the visible stuff?
This probably isn't relevant, since it looks great the way it is. I just felt like asking.
Also, would you mind showing the basemesh? I got curious.
Actually it would cost a bit more triangles and the model was already on the limit. Also, The stripes were longer and we decided to cut some parts when texturing.
Since the ghost is pretty small and transparent, the resolution isn't much a big deal
The UV looks like this:
Tried to stream the Furion treant last night but my tablet was going crazy and xsplit went down, so I moved on for a more relaxing sculpt.
Shadow Shaman Ward.
Replies
Added some colors
Vayne4800, It was only the polypaint, no custom brushes or alpha. The default brush is already very smooth, so it's easy to achieve this effect for the eyes. I start with the darkest color then I just add the mid blue tone and lighter blue.
I'm wondering how the carapace parts and claws would look if it were the same color as the jaw and/or face plate.
I'm wondering how the carapace parts and claws would look if it were the same color as the jaw and/or face plate.
GhostDetector, thanks! I tried to make the carapace with the same colors as the jaw, but it looked a bit boring, so in the end we changed it.
MdK, yep. Now I only use 3DCoat to retouch or to add some custom brush strokes.
Flat Texture + Wireframe:
How does the polypainting feel vs 3dcoat? Are there significant advantages to doing it in Zbrush? I ask because I do painting on my low polys in Modo, so I'm wondering if polypainting in Zbrush is any better.
Also, Mokkin looks fantastic in-game.
you can paint the real geometry thats the biggest plus point, think of it like drybrushing real objects but you can paint the peaks and valleys with 2 different colors at once. It is so easy to get a nice and clean basetexture with zBrush, together with some bakes you can generate make 80-99% of the diffuse texture just from the highpolies polypaint.
I should make a guide some time.
I just retopo on topogun, unwrap it and bake the the highpoly polypaint in xnormal
A new hook for pudge:
2 Questions:
1. Any chance you can provide info on how you streamline your workflow? Tools that you use to assist you with that?
2. Did you record the making of that drow head item anywhere?
@Vayne
1.Yep. We will finish a tutorial soon, but you can hit me on Steam if you have urgent needs haha
2. No
I second the request for workflow/tools/process, very interested!
We're still alive!
Legacy of the Elemental
No, just the polypainting: http://www.twitch.tv/zaphk/b/491442539
I'll try to stream while I make the Furion treant or the dragon
@Spudnik- I decided to give it a try thanks to Neox
Polypaint is much faster, I feel like I have more freedom to test the colors and I can preview more or less how it will turn out in the end before the bake. I'm still studying what's the best workflow for me, but so far polypaint + 3Dcoat + PS for retouch seems very good.
We're almost done!
I'm very curious about the summons.
more items "by zaphk and oni" approved in 2014. rly expect that.keep up the good work.
sweet work ana, but i didn't expect less ^^
Lycan's masks:
And Death Prophet ghost inspired by Jiangshi in collab with Vikk0 ^^
Still waiting on that tut
The ghost looks awesome!
But I have a question:
Depending on your lod1 mesh, can't you push the transparent tris together on the UV map such that you have more space for the visible stuff?
This probably isn't relevant, since it looks great the way it is. I just felt like asking.
Also, would you mind showing the basemesh? I got curious.
Actually it would cost a bit more triangles and the model was already on the limit. Also, The stripes were longer and we decided to cut some parts when texturing.
Since the ghost is pretty small and transparent, the resolution isn't much a big deal
The UV looks like this:
Tried to stream the Furion treant last night but my tablet was going crazy and xsplit went down, so I moved on for a more relaxing sculpt.
Shadow Shaman Ward.
Oh, and use OBS instead of XSplit, it's much much better and free.