Eric Chadwick wrote: » Video Post is a PITA, a very very bad interface. You could render from the Material Editor. Set up a Composite map with all the layers you want, right-click on the sample sphere, Render Map. If you want to overlay an image on top of the 3d scene, you could put a plane right in front of the camera and put a transparent material on it. Best way though is to composite in another tool. Besides, Max makes horrible GIFs, the palette matching is really horrible.
Eric Chadwick wrote: » Use a TGA instead, no compression artifacts.
Replies
You could render from the Material Editor. Set up a Composite map with all the layers you want, right-click on the sample sphere, Render Map.
If you want to overlay an image on top of the 3d scene, you could put a plane right in front of the camera and put a transparent material on it.
Best way though is to composite in another tool. Besides, Max makes horrible GIFs, the palette matching is really horrible.
I ended up having to do the "use a plane with a transparent PNGs., but the PNG has horrible artifacts and pixelation on the alpha channel, it seems.
But in the viewport, it looks fine.
I'm using the Halo 3 HUD, right now, as a temporary stand in.
The issue is he source file I have is a jpg.