I have weathered most of the materials over the last few days, added a lot more rubble and props, worked on the shelter area more and added some cloth to act as a cover from the snow. I've also made my own fire and worked on the lighting and effects a little bit. Nearly there!
yes you are right you can! I took the snow vertex paint out of the alcoves and now you can see tiling, I will sort that out tomorrow. Here are some UDK shots too...
Ok so you've now clearly made the fire archway the focal point of the scene but it still feels too empty. I'd suggest maybe adding a statuette alcove on the left walls there (where the tiling was showing)to give the viewer something else to look at...
Honestly the plan would be to have some people all huddling around the fires but as I am working on this alone I can't do characters too. I don't want to add anything that looks out of place. If I was in a big team though I agree some people in there would have been great!
Honestly the plan would be to have some people all huddling around the fires but as I am working on this alone I can't do characters too. I don't want to add anything that looks out of place. If I was in a big team though I agree some people in there would have been great!
Maybe a lone, intact, framed painting on the wall as one of the few unharmed relics of the museum? For irony you can even use one of your concept arts and save some time. Although since it's a nautral history museum, an insect collection may be more fitting.
looks great man! I think the bouncing cloth could be improved a bit. And could the cables move a bit as well? Rather than this really great environment work! :thumbup:
yeah the cloth is so annoying, on my PC it runs perfectly but when I try to capture it starts bouncing about and acting weird. Such a shame because its so good in UDk just cant capture it. I will find a way around it at some point but it will have to stay like this for the comp Bit of a shame but its just an video capture thing for now.
fraps, I will have to leave fixing this until after the comp but I think its still nice to see the scene in motion. I'm not sure how to set it up at home and I have no time left as I'm not in today.
Honestly the plan would be to have some people all huddling around the fires but as I am working on this alone I can't do characters too. I don't want to add anything that looks out of place. If I was in a big team though I agree some people in there would have been great!
Something as simple as a piece of graffiti then under the archway would give the same result - giving your eye something to focus on - and also solidify the idea that this place has been taken over by refugees. A graffiti decal would also break up the repetition of the bricks tiling.
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I have weathered most of the materials over the last few days, added a lot more rubble and props, worked on the shelter area more and added some cloth to act as a cover from the snow. I've also made my own fire and worked on the lighting and effects a little bit. Nearly there!
Can you post some of your textures too ? I would like to see that closer.
(is the tilling visible near the fire ?)
Anything would look better than blank walls.
Maybe a lone, intact, framed painting on the wall as one of the few unharmed relics of the museum? For irony you can even use one of your concept arts and save some time. Although since it's a nautral history museum, an insect collection may be more fitting.
watch in full screen/quality
nice high res one
[ame="http://www.youtube.com/watch?v=uzLohiItS88"]escapefinal - YouTube[/ame]
Something as simple as a piece of graffiti then under the archway would give the same result - giving your eye something to focus on - and also solidify the idea that this place has been taken over by refugees. A graffiti decal would also break up the repetition of the bricks tiling.