ESCAPE - Dangerous Earth - Swizzle

polycounter lvl 10
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Swizzle polycounter lvl 10
Been wanting to try some stuff with post processing and animated materials for a while, so this seems like a good time to go nuts with that kind of thing. I'm a character artist by trade, but I've been wanting to tackle a smallish environment with some nice style and composition.

I hacked together a quick concept between yesterday and this morning:


It has its fair share of problems, but it at least gets across a lot of the ideas I'm looking for. I want to the end result to look like people are evacuating a planet because it's quickly becoming uninhabitable, hence the rocket trails. And, of course, there's a ton of post-process shit like lens flares, glow, lens dirt, film grain, vignetting, etc.


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