Crysis 3 is out and looking good, finally time to show some stuff!
I worked on C3 as a Senior Character Artist..
This is only the first batch of pictures, expect more soon!
INGAME MODELS RENDERED IN CRYENGINENanosuit MP:
Design: Timur Mutsaev
Highpoly: Dima Gait (95%), Manuel Virks
Lowpoly, Textures, Materials: Manuel Virks
Psycho:
Design: Timur Mutsaev, Mihai Titoiu, Magnus Labrant, Manuel Virks
Highpoly: Manuel Virks
Lowpoly, Textures, Materials: Manuel Virks
2013 © Crytek GmbH
All rights reserved.
Replies
Manuel - SICK artist, love your work
- BoBo
@Ruz: Psychos is based on a 3d scan of David Kennedy
@Guedin: Thanks! They are not really renders, all ingame models in Cryengine 3!
Great work as well on Psycho, special the head.
what is with the tease now days, post them all already
awesome work man!
can you post bigger images ?
Another Character...
Prophet:
Design: Timur Mutsaev
Highpoly: Manuel Virks (face was based on C2 Prophet)
Lowpoly, Textures, Materials: Manuel Virks
@MM: I didn't finish all screenshots yet.. Teasing is not intentional
Unfortunately, there aren't any bigger pictures. I left Crytek in December and therefore can't take new shots. The shots were taken in 4k , but I've only got the downscaled 2k versions here
@afisher:
normal stuff except for the faces, which were based on 3D scans.
And possibly the AO baking..
I didn't bake AO, I baked generic GI (colored AO) on the highpoly, exploded the highpoly afterwards and then baked it to the low --> Perfect GI/AO without any baking errors.
@Scooby: I did the complete Character, I was also responsible for the face-scan setup and involved in the shader development (Thanks to Steven and Tiago for the great work) and animation/wrinklemap development (Thanks to Karlheinz, Ivo1, Ivo2 and many more).
@ mr.ace: use the newest build which should feature the c3 skinshader. For better shadows use projection lights with a small fov.
I just wish you posted higher-res images!
It also made me realise how far real-time rendering has come along since we started doing all this stuff...
hoping to see more of this stuff going forward into next-gen
Awesome work!
awesome.
Just a small question - Are these models rendered in Lightbox?
MORE!
Rash:
Concept: Timur Mutsaev, Mihai Titoiu
Whitebox/blockout: Manuel Virks
final face: Manuel Virks
final body and hair: Lars Martinsson
@mop: I know, it's crazy! My first Half-life level had only 800 polies max on screen and now we use 4000-5000 just for a face!
@Geo Piskas: No, this was my presentation-level during Crysis 3 production
Normal Crysis 3 build, no special presentation version.
Thanks Abe
Specs:
~15k tris
2k texture for faces
2k textures for body
optional 1k texture for details (psycho)
Nanosuit Mp uses one 4k texture (wanted to go NEXTGEN )
Another small asset:
Alien Grunt Helmet:
Design: Timur Mutsaev, Manuel Virks
Highpoly: Manuel Virks
Lowpoly, Textures, Materials: Manuel Virks