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vampire dood

Hey all. Usually I'm TA but someone that could have hired me asked me for my folio fully intending to hire me, and none of my stuff was complete.

After bashing my skull through the wall, I started working on this dood. Began with some facial anatomy from a smoothed cube. Ended up with this japanese vampire looking guy.

I'd love to get feedback of any kind on the design/execution. He's not done yet, but anything I should be focused on as I move to high res detail, unwrap and texture.

Drop a line, even if its just to say it sucks or is boring. Been working in a vacuum! Thanks!


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Replies

  • petdenez
    The head looks good, wrists are a bit too small. Make sure you make the faces double when you make your screenshots so we can see the interior of the clothes (inside of shoes and sleeves are invisible).

    Otherwise it looks good, I like the style. You can push this a lot further though
  • thane
    Thanks! You're right, knew something was wrong with the hands, but making them bigger threw them off. Its the wrists..

    My bad on the screenshots I was rushing. I'll double check it next time.

    In terms of pushing it further, I thought so too.. if you mean high frequency detail I'll def be doing more.. buckles, studs, seams, pores, texture bumps.. that will come.

    If you mean the design which is what I think you mean, I've been hmming and hawing about it for so long I feel like I'm dry. wondering how to make it more "wow". what makes things "wow"?
  • petdenez
    Adding details to the character such as better textures, bumps and small accessories will definately help, you pretty much need to give a personality to the model.

    You can add scars, hair, assymetrical details on the clothes and body, a weapon, more accessories, etc. Give a story to the character, that's the tricky part. Very small details can change him completely.

    Anyways, don't give up on that guy, it has a lot of potential :D good luck
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