You're getting some pretty nasty shading artifacts. I'd suggest taking a look at some of the normal mapping threads in Tech Talk to get some ideas about how you can get better shading.
In addition, you have some pretty nasty stretching on the handle.
This thing seems like it could use a better unwrap and some smoothing group loving. Basically, you need to split your smoothing groups and UV islands in the same place, and then bake your normals that way so you can get more accurate shading and better overall control of your normals.
Replies
In addition, you have some pretty nasty stretching on the handle.
This thing seems like it could use a better unwrap and some smoothing group loving. Basically, you need to split your smoothing groups and UV islands in the same place, and then bake your normals that way so you can get more accurate shading and better overall control of your normals.