Got a phone interview at a large studio. Anyone have any advice? I've had phone interviews before, but they were a.) always formal affairs conducted by HR while this one is with an actual lead, and b.) for non-art jobs. This is my first art related interview.
Also, major questions:
- I've been focusing primarily on character art, but the job in question is as a junior environment artist. How can I effectively rationalize this discrepancy?
- Is there a way to work in my curiosities of how their pipleline/workflow works?
- This would be my first ever game-art job. How do I address this, and the fact that I am largely self-taught?
Replies
Can you really trust an expertise of a place that thinks you'd be a better fit for an environment artist position? Seattle should have plenty of work, do you really want to focus on environments?
It seems to me that after some more practice you could land a proper character artist job, not even a junior one.
It's obviously up to you but the whole environment artist thing puts me off a bit.
Your second question, they've seen your art and recognise a level of skill that appeals to them.
You`ll be given opportunity to ask as many questions as you wish. There's no wrong questions here as a junior, within sensibility. What would be a negative is asking none, so prepare (write down) before hand.
There is no shame in being self taught whatsoever.
Good luck
If the position is for an environment artist and you know more character stuff, dont paint yourself into a corner. Focus on what you do know, dont go promising that you can create the greatest environment in an afternoon then get there and not be able to deliver. If theyre interested in you enough to have an interview, I dont think you need to worry about rationalizing your abilities.
Good luck!
What I want right now is experience. I'm getting the character art done on my own, but it doesn't really mean anything if I can't fit into a process. So working for a year or two or more in an environment position means that I get to learn how the bigger picture works, how it is to work with a team, what deadlines and pressures mean to my process, and how I can become a smarter artist for a studio/production environment and work to THEIR needs, and not just my own.
Firestarter and Tottot, thanks. I've been prepping for a couple days now, just wanted to run these questions by polycount. The community here always surprises me with insightful answers to hard stuff, so I thought it would be wise, and I appreciate both your answers.
A big question I would have in the back of my mind if I was interviewing you would be, is this person going to be happy in an enviro art role? If we hire this person, are they going to leave as soon as a Character Artist position opens up somewhere else? The company may not mention this outright, or they might.
It would be good to have a response to this, and if they don't ourtight ask, pre-empt it by working your answer into the conversation at a natural point.
We have some good advice here about interviews, might help out.
http://wiki.polycount.com/CategoryGameIndustry#Interviews
Good luck! Remember, be honest and stay positive!
- Yes, absolutely! They want to see intelligent question asking from you. Ask away about pipeline/workflow, the work culture, engine stuffs, team sizes, what kind of projects are going on, future projects etc. Know about the company history.
- self taught is great, it shows your motivated, a quick learner, a problem solver, and that you will continue to grow as an artist even with lack of a mentor.
Its your first gig, get in, do the job and learn what you can. In a few years reevaluate your situation. If you love it there, than that's great! Stay, and be happy. If not, you have two years in, and most likely a shipped tile. So now if you want to you can move on.
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