Thank you!
And regarding time.. it really depends on the single texture (and if it's a tileable or a painted mesh, tilable take me longer to finish I think)
But I guess I'm not the fastest, texturepainting is taking me hours. Especially buildig up a good base is taking some time.
First I did do 2 rocks on which every side looked kinda diffrent from the other, so that I could rotate it nicely and it looked kinda unique every time. (But I guess I should have better done 3 different ones)
For modelling I used Blender, with a brush with settings that're similar to the trim brush in ZBrush.
After that I placed them on a plane and build a tilable texture. And then I baked that as a flat tiling normal. Which I then have taken into Quixel Suite for texturing.
Mainly I used the dynamasks with either one of the curvature or cavities modes (for the sharp highlights on the edges) and dirt/sand masks to add some weathering effects. (like that green) You can also modify those dynamasks with some sliders (which are hidden, you've to press an arrow on the top bar of the window to open those) so that the mask has more or less black/white, I did it for the highlights, so that the white are is really just along the edges of the stones...)
Loads of visible progression here, wow. And I can't get enough of your style! I'm especially interested in the scene you're building in unity - do you have any plans for it in the future? It looks like it'd be super fun to walk around in!
Thanks you. And no I don't have any plans for this scene beside becoming a portfolio piece.
But yeah, I love running through the scene with either the first or third person character controller, ha ha.
For now I'll just move on and do a propper block out. And maybe I'll do a thread in the 3D showcase later on.
I've set the swamp on ice for the moment. I'll guess I'll revisit it later.
Instead I'm working on two smaller scenes atm.
A small isometric one where all assets are sharing one texturemap (I guess I'll go for 1024² for the finale, atm it's 2048²) (excluding the ground textures).
I'll add some flowers and maybe do another shot with a house on it. I still have enough space for that I guess.
And I'm working on a the legend of zelda fan art, my take of the master sword's place.
I'm planing to paint everything uniquely, so no tiling textures and whatnot for this one. And I'll go for something like the long forgotten Temple of Light environment in Twilight Princess. So it will have an abandoned touch, overgrown and damaged.
currently working on a scene ... still so much to do, pff...
And yes, I've started bringing colors in pretty early, I need that to stay motivated, haha.
I don't really have any constructive critique since I think it looks pretty good so far. It's also a bit hard to judge the textures and such from this camera angle. The dock posts are the only thing that look unfinished so far.
I'm practicing characters at the moment, but still have a long way to got, espacially then it comes to body and cloths... This sculpts are still WIP and have a pretty low res in some parts, anyway, they are only supposed to be a base for retopo and would get hand painted textures. (If I were planning to finish them, haha)
Dear sketchbook, a bunch of stuff I've done in my freetime. Bought Zbrush a week ago loving it! But I've still a LOT to learn. And more handpainted stuff!
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Those textures look fun!
I'm still having issues with imgur... it does show an error to me everytime I try to upload something... tried dropbox for now.
And regarding time.. it really depends on the single texture (and if it's a tileable or a painted mesh, tilable take me longer to finish I think)
But I guess I'm not the fastest, texturepainting is taking me hours. Especially buildig up a good base is taking some time.
THIS o.O How did you make it look so chiseled? I mean.. what is your routine in rendering it?
For modelling I used Blender, with a brush with settings that're similar to the trim brush in ZBrush.
After that I placed them on a plane and build a tilable texture. And then I baked that as a flat tiling normal. Which I then have taken into Quixel Suite for texturing.
Mainly I used the dynamasks with either one of the curvature or cavities modes (for the sharp highlights on the edges) and dirt/sand masks to add some weathering effects. (like that green) You can also modify those dynamasks with some sliders (which are hidden, you've to press an arrow on the top bar of the window to open those) so that the mask has more or less black/white, I did it for the highlights, so that the white are is really just along the edges of the stones...)
I hope this helped. Excuse my bad english, ha ha!
I really need to practice drawing full body stuff... and anatomy, argh.
And I'm working on some colors for an environment... need to decide which of the palettes I'll use:
Monthly Character Noob Challenge
Lol. Played around with the puppet/pin tool in after effects...
It's fun, but I have a lot to learn about animations.
Thanks you. And no I don't have any plans for this scene beside becoming a portfolio piece.
But yeah, I love running through the scene with either the first or third person character controller, ha ha.
For now I'll just move on and do a propper block out. And maybe I'll do a thread in the 3D showcase later on.
Still blocking out the scene.
Instead I'm working on two smaller scenes atm.
A small isometric one where all assets are sharing one texturemap (I guess I'll go for 1024² for the finale, atm it's 2048²) (excluding the ground textures).
I'll add some flowers and maybe do another shot with a house on it. I still have enough space for that I guess.
And I'm working on a the legend of zelda fan art, my take of the master sword's place.
I'm planing to paint everything uniquely, so no tiling textures and whatnot for this one. And I'll go for something like the long forgotten Temple of Light environment in Twilight Princess. So it will have an abandoned touch, overgrown and damaged.
Some progress...
A small prop scene I started
And some more painting and practice stuff:
Based on a concept by Oku (http://www.artstation.com/artist/OKU)
currently working on a scene ... still so much to do, pff...
And yes, I've started bringing colors in pretty early, I need that to stay motivated, haha.
I'm practicing characters at the moment, but still have a long way to got, espacially then it comes to body and cloths...
This sculpts are still WIP and have a pretty low res in some parts, anyway, they are only supposed to be a base for retopo and would get hand painted textures. (If I were planning to finish them, haha)
Dear sketchbook,
a bunch of stuff I've done in my freetime. Bought Zbrush a week ago loving it! But I've still a LOT to learn.
And more handpainted stuff!