I'm a noob to foliage and in my attempt to expand my skillset, I decided to tackle a very organic, very simple scene. It's basically just one plane, one corn stalk mesh and a lot of dense foliage painting. I plan to add more foliage, things like weeds and grass, down the center of the road to conceal the very choppy vertex painting on right now. But for today I decided to put a large focus on nailing down the lighting and feel.
All critiques welcome!
Replies
I'd try to play around with the colours more. If you're going for a sunset approach, perhaps try and target this.
As for my color palette, I saw this girl's work on Instagram and decided to make it into a project. Her yellows are a little more orange, her greens are pretty saturated and everything else is particularly desaturated; I love that. Planning on adding more foliage to the center of the road to try and create that effect. And obviously, I reduced the blown out sky a bit.
And thanks, DMage. I'm using UDK.
EDIT: forgot to add the Instagram pic
Here's today's progress. I'm gonna get rid of those super ugly planes and just vertex paint the water effect.
Since it's already so close, you might want to shift the road's vanishing point to the intersection of a line at the top third and the left third of the scene.
Pretty awesome scene though, looks like it would be fun to explore!
I like the idea of making the shadows of the barn a little darker but I'm not sure how. I darkened the shadows in world properties under "environment color" and found the shadows were way too dark in the field. Adjusting the "diffuse boost" of the individual mesh affected the entire barn, not just the silhouette.