In my shader, I'm trying to use vertex offset when I mesh paint but I can't seem to get my vertices to recede; only protrude. Could be worth noting that I'm using UDK July 2012
In my shader, I'm trying to use vertex offset when I mesh paint but I can't seem to get my vertices to recede; only protrude. Could be worth noting that I'm using UDK July 2012
the vertex colour input on a mesh is from 0-1 in value as it's a colour. So to get negative values you'll have to scale your vertex colour so that it represents a negative amount. I don't see anything in your shader that does this.
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the vertex colour input on a mesh is from 0-1 in value as it's a colour. So to get negative values you'll have to scale your vertex colour so that it represents a negative amount. I don't see anything in your shader that does this.