Home 3D Art Showcase & Critiques

Wizard and NecroMage Characters

polycounter lvl 10
Offline / Send Message
Azaraen polycounter lvl 10
Hey, I woud love some feedback on these guys!

I plan adjust the head size of somebody. Either the kid or the wizard, because I feel that they have too much of a big difference. I know in movies like the Incredibles, and Wreck it Ralph, the head sizes don't match up, but I feel I'm doing it a little too much. They don't ever stand next to each other in my environment, but I feel compelled to make them look right if I ever posed them together.

Here is my zbrush sculpt with a flat texture polypaint.

Kid_Final.jpg
Wiz_Final2.jpg

Made some adjustments in photoshop that I think will help them look more consistent when standing side by side.
HeadSize_elove.gif

(if you noticed this from another thread, I felt this was worth a separate thread, since my other thread was mostly environments) :)

Replies

  • Azaraen
    Offline / Send Message
    Azaraen polycounter lvl 10
    wiz8.jpg

    Finally got to the low poly stage for my wizard. Now on to my Necromage Kid. Which hopefully will be easier. The topology on my Wizard's "skirt" area, it is not straight, because I was trying to model out the waves in the fabric so that the silhouette reflected in all angles. If you guys have a better technique for that, I'd like to know! Because my wizard has nice waves, which I liked, and felt sad to lose once I baked it down.

    I did have this originally, but the silhouette would've been boring.
    wiz8_2.jpg
  • Azaraen
    Offline / Send Message
    Azaraen polycounter lvl 10
    Too embarrassing for it's own url, here is my bake that doesn't make it's owner proud. I don't know why the shadows are so soft, and the skin looks like it has subsurface scattering (when it doesn't!). So I changed the mesh to be an interp actor, which helped make it look better than what you see in the screencap, but UGH, that mesh. I made it too low I think. Need more surface detail. Or I need to reorganize my UV more, the detail is getting pixel-y. Gonna try it again tomorrow....

    wiz_UV.jpg
  • Azaraen
    Offline / Send Message
    Azaraen polycounter lvl 10
    Here is what my characters look like at the moment! Since I know UVs are good now, I will go an start rigging these guys. Texturing still to come for both characters. And I forgot to resize the head on the wizard.

    Im not sure where that black line is coming from under the wizard's edge of his hat. Must be a lightmap thing, but I don't know how to get rid of it.

    characters2.jpg
Sign In or Register to comment.