Hey, I woud love some feedback on these guys!
I plan adjust the head size of somebody. Either the kid or the wizard, because I feel that they have too much of a big difference. I know in movies like the Incredibles, and Wreck it Ralph, the head sizes don't match up, but I feel I'm doing it a little too much. They don't ever stand next to each other in my environment, but I feel compelled to make them look right if I ever posed them together.
Here is my zbrush sculpt with a flat texture polypaint.
Made some adjustments in photoshop that I think will help them look more consistent when standing side by side.
(if you noticed this from another thread, I felt this was worth a separate thread, since my other thread was mostly environments)
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Finally got to the low poly stage for my wizard. Now on to my Necromage Kid. Which hopefully will be easier. The topology on my Wizard's "skirt" area, it is not straight, because I was trying to model out the waves in the fabric so that the silhouette reflected in all angles. If you guys have a better technique for that, I'd like to know! Because my wizard has nice waves, which I liked, and felt sad to lose once I baked it down.
I did have this originally, but the silhouette would've been boring.
Im not sure where that black line is coming from under the wizard's edge of his hat. Must be a lightmap thing, but I don't know how to get rid of it.