Hi guys,
I am thinking about making a real-time version of this guy, painted by Esben Lash - an awesome artist! I will use this thread to post progress, and maybe even get some advice and feedback from you guys

Anyway, started blocking out the main shapes. Still need some of the items, which I should get in place by monday. The shirt and pants were done using Clo, which is why they are highpoly already.
If anyone can help me getting closer to the gesture of the concept, it would be greatly appreciated



PS: Apparently, I have trouble linking the images into the actual post. What a newb!

Replies
Can't wait to see it textured.
I think that is exactly what you meant to do, actually
I dont pose him yet, will do that in the end.
And thanks, I am looking forward to the texturing process as well.
@sipher, thanks, keeps me motivated!
Sorry for the delay. Formatted my computer, and have had no time to get programs installed again, etc.
Actually regret the color changes done to the pants, will revert them one of the days.
Thanks for your response. I agree that my char is lacking the "flatness" in the concept. Will look into that. How do you mean, making the beak more beak?