Very cool man. I think the forhead could come further forward, its looking a tad masculine to me atm.
This is a pretty good read, but checkout "Forhead" description in particular to see what I mean...
@BradMyers82
Very good point, actually the forehead was the part of the face that had the least work on it, and I had the feeling that it needed something without being able of telling what. And good reading indeed, thanks for the link.
This is the modified forehead, what do you think ?
Also done clean basemeshes for the gearing.
She's supposed to have an armor piece on the left shoulder under the cape, but I wonder if I'll keep it.
I rendered in Keyshot, did two renders for each image: one with a simple light setup and another with a full environment. Then I played with the renders in photoshop.
First post of the year, some progress on this lady after quite a long pause in wich I had some job, composed a few songs and other things.
And you can see a marmoset viewer here on my artstation.
Obvioulsy the baking is not finished, and I might upscale some elements in the Uv's to have better details. Might as well remesh this crazy jewel on the chocker, way too heavy in polygons at the moment.
Hey guys! It's been a long time, I've been busy at Ubisoft for nine months, and now I'm back on this project. I've redone the skin sculpt using alphas from texturing.xyz (the cheap stuff, not a full face displacement) so I'd like some feedback on this before moving on painting the skin. I aslo split the UVs in more sets.
I'm about to rework the hair line as well, looks to masculine at the moment. Oh and there's a marmoset viewer file on my artstation if you're interested. Crits welcome!
Hey thanks Nuclear Angel I'll stick to a bust, I already took too long to get her there... Actually E and B are my favs as well, I'll try to do some variation between those two.
Some progress on this project. I'm moving on hair now, includind eyebrows and eyelashes. I'm almost done on the textures, but I'll certainly rework them a bit after the hair is done, so feel free to crit !
And if you feel like doing an extra gesture of kindness in this end year period, you could give me some views on Artstation. =p (even if there's nothing more to see there, I'm not clickbaiting you ^^ ) http://www.artstation.com/artwork/Vk004
And a Marmoset Viewer on my artstation. http://www.artstation.com/artwork/OJw26 Comments are always welcome ! Even if I won't rework this one, really need to move on other projects.
Hey thanks for the comment! Spot on crit about the hair, didn't managed to get a smooth enough transition. Will do for the next character! Or maybe I'll rework it in a few month but for now I'm a bit sick of her.
Replies
This is a pretty good read, but checkout "Forhead" description in particular to see what I mean...
http://www.facialfeminizationsurgery.info/ffs_male_female_faces.html
@BradMyers82
Very good point, actually the forehead was the part of the face that had the least work on it, and I had the feeling that it needed something without being able of telling what. And good reading indeed, thanks for the link.
This is the modified forehead, what do you think ?
Also done clean basemeshes for the gearing.
She's supposed to have an armor piece on the left shoulder under the cape, but I wonder if I'll keep it.
Crits welcome as always !
Feel free to visit the artstation page of this, it's exactly the same, slightly higher rez, but it will give me some views
Just a quick question, with what software did you render your piece?
I rendered in Keyshot, did two renders for each image: one with a simple light setup and another with a full environment. Then I played with the renders in photoshop.
First post of the year, some progress on this lady after quite a long pause in wich I had some job, composed a few songs and other things.
And you can see a marmoset viewer here on my artstation.
Obvioulsy the baking is not finished, and I might upscale some elements in the Uv's to have better details.
Might as well remesh this crazy jewel on the chocker, way too heavy in polygons at the moment.
As always, crits are very welcome.
I've redone the skin sculpt using alphas from texturing.xyz (the cheap stuff, not a full face displacement) so I'd like some feedback on this before moving on painting the skin. I aslo split the UVs in more sets.
I'm about to rework the hair line as well, looks to masculine at the moment.
Oh and there's a marmoset viewer file on my artstation if you're interested. Crits welcome!
Actually E and B are my favs as well, I'll try to do some variation between those two.
And if you feel like doing an extra gesture of kindness in this end year period, you could give me some views on Artstation. =p (even if there's nothing more to see there, I'm not clickbaiting you ^^ )
http://www.artstation.com/artwork/Vk004
And a Marmoset Viewer on my artstation.
http://www.artstation.com/artwork/OJw26
Comments are always welcome ! Even if I won't rework this one, really need to move on other projects.