So i'm finally up and running again after my hdd died last weekend
which also meant i lost everything i had on mirana so far so i'm starting from strach.
I hanv't drawn anything on the mount yet but i like this image and i think i'm gonna try to replicate something like this.
Still need to come up with a bow and quiver design..
Whats the deadline on this again ?
hey guys, been fiddling around with the LP version of the mount, do you have any tips on retopologising? ive been sitting here for 2 days made three LP models and they all look terrible. do you guys do the Zshpere RETOP or do you use a program of some variety?
hey guys, been fiddling around with the LP version of the mount, do you have any tips on retopologising? ive been sitting here for 2 days made three LP models and they all look terrible. do you guys do the Zshpere RETOP or do you use a program of some variety?
I was thinking about where we take this competition dealie in the coming months and I agree with the sentiments that it might not be the best idea to just stick with one hero each month. Perhaps instead of a single hero we could have more open "themes" like 'Assassins', 'Heroes with mounts', 'Heroes with pets/summons', 'Flying heroes', 'Heroes with 0 cosmetic items' etc.
I was thinking about where we take this competition dealie in the coming months and I agree with the sentiments that it might not be the best idea to just stick with one hero each month. Perhaps instead of a single hero we could have more open "themes" like 'Assassins', 'Heroes with mounts', 'Heroes with pets/summons', 'Flying heroes', 'Heroes with 0 cosmetic items' etc.
That is not a bad idea at all. My vote is on heroes with no items
ill post some vids later.. the animations look GREAT with them.. wasnt sure about the shape.. but colors are all wrong.. mask is imported with no textures or horns
Hey guys, can anyone help me with a issue im having.
So i have made the high poly, made the low poly baked it, now i am trying to get my untextured mount into Dota 2 just to check it over.
So i import the mount and textures no problems and in the viewport my lion is 5 times the size of the mirana model.
At first i went back into 3ds max and made sure it was the same size and the SMD at it is. i have also tried re scaling it myself but that seems pretty impossible
Hey guys, can anyone help me with a issue im having.
So i have made the high poly, made the low poly baked it, now i am trying to get my untextured mount into Dota 2 just to check it over.
So i import the mount and textures no problems and in the viewport my lion is 5 times the size of the mirana model.
At first i went back into 3ds max and made sure it was the same size and the SMD at it is. i have also tried re scaling it myself but that seems pretty impossible
im not a max user but could be the problem with the scale between max and maya
when i import a file from max on maya it comes 100x bigger
you can try to decompile the model from the test client and compare both or check if the file you downloaded on the orkshop page is up to date
dont forget to reset the xforms before skinning your model
Oh damm! This is looking good bronto, The concept you made looks great. The armour hasn't really xfered to your high poly blockout though. The lines look very masculine.
no more work this week, im going to celebrate that the wyrmeleon and the hellgazer ward entered the game, yay! =]
hahaha xD nice )
made a chest piece , and I have no idea how to make a lowpoly model out of it , polylimit is so fcking low, probably I'l leave only right shoulder for protection cause she uses left one to shoot out of the bow
Oh damm! This is looking good bronto, The concept you made looks great. The armour hasn't really xfered to your high poly blockout though. The lines look very masculine.
Hmm, that's definitely something I hadn't considered; the way armour could convey masculinity/femininity. Were you referring to all of the armour (helm, shoulders, bracers, back) or just the shoulders/chest? Also, is it the hard edges and sharp points which imply masculinity?
I was trying to evoke more of a dragon-esque style of design which I don't think I really nailed with the concept but I'll definitely try again to emulate the concept more.
Yeah man, the whole armour is looking pretty masculine, The skirt triangulates harshly with the acute angles which give her a very evil look, and doesn't accentute the soft round forms of the buttocks very well
The shoulders block the feminine curves of the cleavage, and break up too much the flesh negative space.
The original concpet was nice in that the focus on the armour was at the shoulders, and it drew up to the chin with the cape. This one looks a bit lost and leads the eye to a dead spot.
Hope that helps.
Okay guys who are doing mounts.. I've gotten some feedback from valve on my mount that I think you guys would do well to take note of too:
The isometric camera in dota creates a constraint that influences our art choices pretty strongly. In both the design and animation we take into account that 99% of the time these heroes are seen from the in-game camera. For example, hero’s head’s are often animated looking in a direction well above the horizon so that their faces are visible. That’s not to say that we always get it perfect, or occasional make a choice that contradicts that rule.
Mirana’s cat is an example of this. I’m personally unclear why the cat’s head is so downturned, but I think it’s something you should ignore. The fact that the Owlion has the owl element is such a great element of the design, but is currently completely hidden by the current geometry as shown below. Even zooming in, it’s not as apparent as it could be.
So if you can't see the face in game, you will need to rotate the head angle up a bit so that it is seen from the top.
Yeah man, the whole armour is looking pretty masculine, The skirt triangulates harshly with the acute angles which give her a very evil look, and doesn't accentute the soft round forms of the buttocks very well
The shoulders block the feminine curves of the cleavage, and break up too much the flesh negative space.
The original concpet was nice in that the focus on the armour was at the shoulders, and it drew up to the chin with the cape. This one looks a bit lost and leads the eye to a dead spot.
Hope that helps.
Okay guys who are doing mounts.. I've gotten some feedback from valve on my mount that I think you guys would do well to take note of too:
So if you can't see the face in game, you will need to rotate the head angle up a bit so that it is seen from the top.
yup had some problems with that , default cat model head is turned upwards and idle animation changes it to almost 0 degree (why they done idk)
Some very nice work guys, keep it up :thumbup:
Here is a quick update, since I won't have time this month for a full set I've decided to stick to my moth mount. I went ahead with a rough blockout and projected the concept on it just to see how it'll look like.
Betterrrrrr! hope you don't mind but this is what I would do... Push that silhouette more. So boring and round the head... maybe do something to break it up like dragon horns?
And the skirt is just a triangle, maybe break it up by making it scaly?
Betterrrrrr! hope you don't mind but this is what I would do... Push that silhouette more. So boring and round the head... maybe do something to break it up like dragon horns?
And the skirt is just a triangle, maybe break it up by making it scaly?
Oh, wow - thank you for that. Creating items to make Lion even uglier comes naturally to me but I've got very little experience creating female characters.
My attempts at giving horns to her helmet made her look like a bunny rabbit but I like your subdued approach. The shoulders look a lot better, too. I know what you meant now about my armour breaking up too much of the negative space created by the flesh.
Thanks for giving me a fresh pair of eyes for this project, it's very much appreciated.
Great work guys. I won't comment because I am noob) I will just say good job, Keep it up.
Ok, I am in. It will be weird set) Will try to add some evilness for Mirana.
Replies
sorry about your hd
maybe now you get with a better model =]
nice one bronto
upd
looks weird but I like how it turned out
http://www.polycount.com/forum/showthread.php?p=1766771#post1766771
cape is done
That is not a bad idea at all. My vote is on heroes with no items
ill post some vids later.. the animations look GREAT with them.. wasnt sure about the shape.. but colors are all wrong.. mask is imported with no textures or horns
So i have made the high poly, made the low poly baked it, now i am trying to get my untextured mount into Dota 2 just to check it over.
So i import the mount and textures no problems and in the viewport my lion is 5 times the size of the mirana model.
At first i went back into 3ds max and made sure it was the same size and the SMD at it is. i have also tried re scaling it myself but that seems pretty impossible
Still thinking of entering this with just 1 or 2 items, but must find some time first.
Suppose I should post my current progress, it's been a while!
im not a max user but could be the problem with the scale between max and maya
when i import a file from max on maya it comes 100x bigger
you can try to decompile the model from the test client and compare both or check if the file you downloaded on the orkshop page is up to date
dont forget to reset the xforms before skinning your model
low poly with normal and wip difuse map
no more work this week, im going to celebrate that the wyrmeleon and the hellgazer ward entered the game, yay! =]
hahaha xD nice )
made a chest piece , and I have no idea how to make a lowpoly model out of it , polylimit is so fcking low, probably I'l leave only right shoulder for protection cause she uses left one to shoot out of the bow
Hmm, that's definitely something I hadn't considered; the way armour could convey masculinity/femininity. Were you referring to all of the armour (helm, shoulders, bracers, back) or just the shoulders/chest? Also, is it the hard edges and sharp points which imply masculinity?
I was trying to evoke more of a dragon-esque style of design which I don't think I really nailed with the concept but I'll definitely try again to emulate the concept more.
Thanks!
The shoulders block the feminine curves of the cleavage, and break up too much the flesh negative space.
The original concpet was nice in that the focus on the armour was at the shoulders, and it drew up to the chin with the cape. This one looks a bit lost and leads the eye to a dead spot.
Hope that helps.
Okay guys who are doing mounts.. I've gotten some feedback from valve on my mount that I think you guys would do well to take note of too:
So if you can't see the face in game, you will need to rotate the head angle up a bit so that it is seen from the top.
yup had some problems with that , default cat model head is turned upwards and idle animation changes it to almost 0 degree (why they done idk)
finished shoulder
Here is a quick update, since I won't have time this month for a full set I've decided to stick to my moth mount. I went ahead with a rough blockout and projected the concept on it just to see how it'll look like.
And the skirt is just a triangle, maybe break it up by making it scaly?
Thanks for sharing. I'm currently working on the mount so i'll keep that in mind
Oh, wow - thank you for that. Creating items to make Lion even uglier comes naturally to me but I've got very little experience creating female characters.
My attempts at giving horns to her helmet made her look like a bunny rabbit but I like your subdued approach. The shoulders look a lot better, too. I know what you meant now about my armour breaking up too much of the negative space created by the flesh.
Thanks for giving me a fresh pair of eyes for this project, it's very much appreciated.
Ok, I am in. It will be weird set) Will try to add some evilness for Mirana.
Still rough in areas but I'll just polish it up tomorrow.
And the bow/quiver which I forgot to post yesterday which also need a bit of polish love (as opposed to Polish love).
maybe if it was some sorta overgrown variant of the tickled tegu?
keep in mind that she's an agility hero and her mount has a leaping spell so you probably wanna lean towards something more nimble looking, though.
OMG, looking amazing!!!
anuxi is cheating on our final voting =]
that is what happen when you animate with beer =]
[ame="http://www.youtube.com/watch?v=i6HDieGEapw"]Dota 2 Courier - Pengowl - Silly walk - YouTube[/ame]
edit - ingame image
is fin/arm shoulder joint seems to be a bit low? Or am I just seeing things?
ty anuxi, you are right about that should, going to fix it =]
---
ingame view
[ame="http://www.youtube.com/watch?v=Po-T8K-Nkrs"]dota 2013 02 15 04 34 29 11 - YouTube[/ame]
hey ninja, i think you could break more the sillhouette of the mount, the hair is totally round and maybe something different from that pointy helmet
and you need to hurry, we have just two weeks!
I'ce decided to remake the hair (and probably the back item too)