I've been using Blender a lot and it works better for me than some of the commercial packages as far as speed goes. However, the fact that it constantly recomputes vertex normals annoys me to no end. I'm about ready to start doing some foliage, so I'd like to be able to get my models to render right. I'd rather avoid having to bring Maya or Max into the equation. I was wondering if anyone knew of a program that I could import an .obj into from Blender, tweak the vertex normals, and export to .fbx or .ase for import into UDK.
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This thread on BlenderArtists talks more about it, though you might have to dig a bit to find a link to the latest version.