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Tree humanoid - Very new to modeling

polycounter lvl 5
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Sylei polycounter lvl 5
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Edit : finished work ! Mental Ray render
pI917Pk.jpg

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Hello, this is my first post here !
I started a 3D school last year in October and we are just beginning to learn ZBrush. This is my very first scuplt and I am not even close to master ZBrush, it was just for practice at the beginning and I didn't intend to go that far but now I am willing to finish it :)

F6e5O.jpg

alRp7.jpg

I don't have any concept sketch to show you but I plan to add some jewelry things in her branches and ivy on her body (and a clear separation between bark and skin like I did on the arms)

I welcome any crits !

Replies

  • Erafic
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    Erafic polycounter lvl 10
    One of the things I can see straight away that could use some work is the legs, I can somewhat see you've taken a plantigrade pair of legs and tried to make them into digitigrade legs. I think that bit is something you could work at since the second bend should begin with an ankle. Here's a picture I googled quickly to illustrate how digitigrade legs look versus human plantigrade. dog3.jpg

    Other than that I think that you should try to check some references on anatomy and tree folk/elementals, its a bit hard to see what pieces might be human skin and what are wooden parts. Also I cant help but feel that the feet are a bit brittle compared in size to the rest of the body. The roots at the bottom of a tree trunk are usually the thickest area.
  • J0NNYquid
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    J0NNYquid polycounter lvl 5
    I'm not an expert on anatomy so I can't comment on that. One thing that sticks out to me however is the orientation of the roots. I would assume the roots would all be pointing downwards, or mostly downwards as in a real tree/plant. The roots on the back of the knee point upwards, and at first glance I thought they were spikes. Try looking at the spriggans from Skyrim for reference. As it stands right now it doesn't scream tree-person, but with a little work I think you'll have it. Good start!
  • Sylei
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    Sylei polycounter lvl 5
    Erafic you're very right about the feet and legs, I didn't bother much with them..
    JONNYquid, I did not wanted the knee roots to be roots in fact :p but you're right these branches look like spikes, maybe they need to be smaller, their base thinner and have more variation
    Thank you both for your feeback :)

    I did a paintover trying to apply what you told me and I highlighted the parts that are to be skin, and a close up of the bark I did on the arm and what I intend to do (maybe the bark doesn't pop out enough ?) :

    n9oBi.jpg
  • Erafic
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    Erafic polycounter lvl 10
    The bark pops out, but mostly just on the arms. if you work in the same skin-bark transition onto the head and legs it would be more clear, cause that part was just smooth before.
  • Sylei
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    Sylei polycounter lvl 5
    vhpeNVl.jpg

    Please tell me if you see any anatomical mistake, then I'll move on to the face and details :)
  • Sylei
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    Sylei polycounter lvl 5
    Hey, I finally finished it and here it is ! Mental Ray render
    pI917Pk.jpg
  • Gray Wolf
    Really good work! It looks like something you'd see in Skyrim.
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