Looks good, although I think you could optimize your texture usage for the bricks. Those bricks could all use one 512 texture set. Also, for rocks, you could use a single tiling rock texture for multiple models.
fragfest2012: Thank you kindly. Yes it's bothering me all the time - what is today next-gen? I mean 512x512 or 1024x1024 for this kind of four-pieces asset? Not sure...
Well, I assume those bricks are fairly small. What I mean is that you can actually make a single texture set (256 or 512 depending on what you are making it for) that is a tiling brick texture, and then place different UVs for each brick. You will have varying bricks and use less texture space, plus have higher texture density. If the bricks are small, then a 256 will be more than good enough.
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