Idk what to even call this.....roller...tech....chick? Its inspired by unreal tournament characters from the older games.This was an exercise in Hard Surface sculpting i started last year, finally got around to baking and texturing.
Still got a few loose ends and a bit of clean up to finish, but this textured shot is indicative of what the final product should look like.
Crits most definitely welcome.
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She looks great. But you should put some more noticeable chips in her armor and some discoloration.
Also, use a gloss map to better differentiate between the rubber and the metal parts.