Hello, I'm new on this forum.
First of all sorry for my English, unfortunately I'm italian and the italian language is useless.
I'm developing a graphic engine and I need low poly models.
What is the best workflow to get a low poly using Max and Mudbox.
My current worflow is this:
- Create the base low poly mesh in 3ds Max
- Import it in mudbox, subdivide it and sculpt it to get the high poly
At this point what should i do?
I must paint the texture on the high poly or on the low poly?
I must import the high poly in Max or the low poly in Mudbox for baking the textures and normal maps?
Sorry, for the long question, but i need to know a full workflow for get models for my graphic engine.
Thanks!
Replies
I baked successfully all the maps from highest level to the level 0 of the same mesh, but if I don't want to use the level 0 but another low poly mesh created in Max, I suppose that UVs won't be the same because the new model wasn't unwrapped and has no UVs coordinates. Can I bake textures from mudbox model to this Max model with the same method?
I have another question, is right to create the diffuse texture starting with the ambient occlusion map and draw other layer over it using "multiply"?