My crits:
-Everything looks like it has the same width. Id go in and give some variation in the y axis
-The concept generally is quite bulky, and your model looks really slender
-There are some proportion issues that should be dealt with. I made a paintover (took longer than i wanted :P). In my opinion that is, ofcourse
Well I've got one day left to "finish" this.
The proportions aren't really right, bake isn't perfect and the textures still need a lot of work, but I feel like I learned a lot from working on this.
feel free to give critiques/comments.
I'll try to do more work on the texture tomorrow, and maybe do a better render.
Replies
My crits:
-Everything looks like it has the same width. Id go in and give some variation in the y axis
-The concept generally is quite bulky, and your model looks really slender
-There are some proportion issues that should be dealt with. I made a paintover (took longer than i wanted :P). In my opinion that is, ofcourse
-Oh and yes, more cables for the win!
Looking excellent!
Now that you mention it, the proportions definitely need some work, I'll try to fix that ASAP.
I've got about 2 days to fix that and the rest of the high poly and then I really need to get started on the low poly. Hope I can finish everything!
high res
I also made the claws bigger after I rendered this.
The proportions aren't really right, bake isn't perfect and the textures still need a lot of work, but I feel like I learned a lot from working on this.
feel free to give critiques/comments.
I'll try to do more work on the texture tomorrow, and maybe do a better render.
high res
high res