[ame="
http://www.youtube.com/watch?v=SksljyTz8LM"]Autumnal Nature Pack - Unity 3.5 - YouTube[/ame]
Watched this and I have to say I like the graphics and it doesn't have that plastic look like UE.
I checked out the license comparisons between pro and free and I am a little bit disappointed with the absence of realtime shadows,post processing and video playback/streaming unlike udk post processing and dynamic shadows are available.I understand the unity guys have to make their money.
From that vid,its graphics capabilities are better than UE's plastic look yet UE is so popular.Another question is about unity's free license,there is something about if u make over a 100,000,u have to pay royalities?or is it for using Unity Pro,this applies to the user?or it applies to both free and pro.So how much is paid for royalties?
Btw,is unity4 now available in the pro or free versions?
Thanks.
Replies
You can achieve great looking stuff with both engines.
If you just starting out and want to write a game go with unity, its very well documented, there are loads of good tutorials and its really easy to get content into.
So far as the shadows and post processing go forget these, they're eye candy.. if your just starting out you don't need them.
Unity 4 is available in both pro and free.
Wow!Unity 4 is already out?Whats taking UE to release 4.0?
What about the licenses for Unity?Could u give me more info about the royalty?
I dont know about the 100k cap, I've never heard that. TBH tho, if your making that much then you can afford a pro license.
So far as UE 4 goes, comparing the version numbers is meaningless.
That's one of the differences between Unity Free and Unity Pro. Unity pro is $1500, so above 100,000 revenue a year you pay 1500 per person using the program.
As for UDK, it's also free until 100,000. If you make more than that, you have to pay 25% royalties.
Unity is generally cheaper, especially if you're in a small team.
This is just my take on it, I'm sure there's lots of different reasons and arguments for and against it. Cryengine's licensing (from what I hear) is very indie-unfriendly, and so very unattractive for startup devs. It also doesn't have near the documentation or community that UDK and Unity does. Unity, while it has very friendly licensing, just doesn't have the eye candy or the "professional" feel that UDK has. UDK has the best of all worlds, good licensing, good documentation, a great community, UE3 rendering capacity (plus UE3 renown), and great features like Kismet, Matinee, built-in pathfinding, etc.
CryEngine could be amazing, but for whatever reason, they've decided to make it super difficult to have any hope of releasing your game. Not to mention that it has to phone home whenever you want to use it, might not be a problem for most people, but since I spend about 6 months of the year with an unreliable dial-up connection, it's just not practical. In my opinion, it's just not worth learning, unless you're really bent on working at a studio that happens to be using it.
yep...I think Cryengine has good graphics but the license and internet connection requirement is a complete drawback.
@James Ordner
Udk does seem to have the best of both worlds but why do their games especially the characters always have a plastic look.
@r_fletch_r Sadly,I don't have the time or energy to learn both.
I have tried udk before but got frustrated with the rebuild lighting thing.Very annoying.Everytime u move something,u have to rebuild and most times,it takes up to 2 hours for one rebuild.
My problem with udk is the abscence of udk offline documentation for download.I have searched high and low with no result.Someone suggested using httrack to download the documentation part from the site.I am not familiar with httrack and I don't know if thats legally okay.Thats one of the things that pisses me off about udk.With all the money udk makes,can't they just assign somebody in their office the task of putting up an offline documentation for ppl to download,everytime they update it,or if they are too lazy,put one up and update it every 6 months for goodness sake.
Btw,does the Unity4 install contain the documentation or I would have to download it from their website or its not available for download?
I've never noticed it in the commercial UDK games, but it would be due to setting up the materials improperly (unless of course you wanted a plastic look :poly121: ). Adding a reflection map to the material really helps, and you can even set up custom lighting and specular highlights if you wanted to.
Building lighting does get annoying, but you shouldn't have to do it every time you move an object. Generally speaking, you should arrange everything how you like, set up the lighting, and then build lighting at the end. Building the lighting unnecessarily as you go just because is really a big time waster. And something I am often guilty of :poly131:
Even if u do not move objects,u might want to change the color or brightness of the light source,or u decide to move the light because u want to change the direction of ur light,or u do not like how the shadows have been cast.For each experimentation,thou shall rebuild.I can't stress how annoying that is.
Thats why I am looking for an app with realtime dynamic lighting.
@r_fletch_r
I am trying to find an app I can render out cinematics with.Using Mental ray in Maya takes time.I recently tried to use viewport2.0 to render out after getting frustrated with udk rebuild lighting and no offline doc.Hence the interest in unity 3d.It could also be useful for architectural visualizations.Just trying to find the one I can use comfortably.
Someone just showed me this-
[ame="http://www.youtube.com/watch?v=pc9JWYuUa2o"]Blender Game Engine: Bathroom demo - YouTube[/ame]
Why does Blender have a game engine with graphics this good and dynamic lighting since 2008?and I am just finding out now.Maya's viewport 2.0 can't even handle dynamic lighting without crappy shadows.What is Autodesk waiting for?Even Maya's modeling tools have not been updated for sometime now.
More-
[ame="http://www.youtube.com/watch?v=3dxDVzby_XU"]Atmospheric Scattering in Blender Game Engine - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=5Ht8SUjdifM"]Blender Game Engine: LowPoly Character - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=xyZWu23xpWA"]pseudo lens flare in BGE - YouTube[/ame]
I am getting Blender asap and its free!!
EDIT- Em..I am reading something about Blender game engine license having to do with GPL format which means it has to be free?So if I make a cinematic using Blender game engine.All my models,assets would have to be free?*raises on eyebrow*
Anyone familiar with this?
I have no idea how one can render out cinematics using the blender game engine,but I am sure its similar to udk,where u use a player to play out the cinematics.I would have to ask the blender game engine users on yt to find out in full detail.
If it falls under GPL,I guess Unity is the only option.Still want to know if unity 4.0 has an offline documentation I can download.
Thanks.
Btw,If u haven't used blender for sometime,what are u using?
Artists can use Blender commercially for models, stills, animations, etc, because the final product does not contain Blender's source code. However, games made with the BGE actually run on Blender's code. For that reason, releasing a standalone game that runs on the BGE must also be licensed under GPL. There are workarounds, but these are difficult and not really worth the trouble.
So you would be fine modeling, animating, rendering cinematics, etc in Blender, but you'll run into trouble if you actually try to sell a BGE game.
By the way, you would be best off rendering the cinematics using Blender Internal renderer or Cycles, which supports unbiased pathtracing and a bunch of other nice features. You'd also have much more control over the scene, rather than trying to create all the cinematics in BGE.
Seems like there are ways to use the BGE and actually sell it.
I use 3dsmax and blender but for real-time recording I would use UDK.
Thanks for explaining it clearly.
@RMeeks
Yep..there are other ways but kinda complicated.
@ivanzu
udk..with the thou shalt rebuild principle?Why would u use udk over unity 4 that has dynamic lighting?or u are hoping to get a job with udk experience?I wonder why studios use udk even though lighting is problematic.
No worries,I guess we all have what we like working with.
If u get the info on the record player for BGE,let me know.