technical stuff:
-Main characters were done in 4 weeks (on average), one week for the head.
-about 3-4 meg per main character (about 1.5 megs for NPCs)
-head texture were in symmetry for texture optimisation. (1024x514 pc 512x256 consoles)
-fiber mesh (zbrush) was used to create haircuts efficiently. Then a bit of cleanup in max for optimization.
Played FC3 and thought all the weapons in the game were done right and hadn't lacked anything. so all in all you did an excellent job, props to you and any future assignments you work on
Awesome and inspiring stuffs!
Thank you for sharing them here.
I wanted to know more about your texturing workflow especially for the diffuse. Did you use a lot of photo-sourced images for the details such as grimes, splatter or did you use custom brushes in Photoshop to achieve that?
Loving this game at the moment, played for almost 60 hours and still not done Excellent work, very impressed with the amount of detail in those guns considering the budgets you had! And it would be awesome if you were allowed to post wires and/or flats
Loving this game at the moment, played for almost 60 hours and still not done Excellent work, very impressed with the amount of detail in those guns considering the budgets you had! And it would be awesome if you were allowed to post wires and/or flats
Awesome characters and weapons! I'm currently on playthrough 2 of the game, this time on expert
Has there been any environment stuff posted yet? I didn't see any in this thread and I know sometimes there are a few threads for a game by different artists.
-fiber mesh (zbrush) was used to create haircuts efficiently. Then a bit of cleanup in max for optimization.
Could you elaborate a bit on this? I've only messed with fiber mesh a bit, but I had a hell of a time trying to get it to do what I wanted. How did you go from fiber mesh to cards? Did you bake onto cards and then place the cards manually, or did you place all the cards, and then bake, or was it some other secret technique?
Great stuff, btw. Ink monster fight was the coolest looking part of the game.
Replies
http://s96.beta.photobucket.com/user/wizo5454/library/
technical stuff:
-Main characters were done in 4 weeks (on average), one week for the head.
-about 3-4 meg per main character (about 1.5 megs for NPCs)
-head texture were in symmetry for texture optimisation. (1024x514 pc 512x256 consoles)
-fiber mesh (zbrush) was used to create haircuts efficiently. Then a bit of cleanup in max for optimization.
Hope you like!
That cowboy looks awesome! I don't think I've seen him in-game yet
Hah! I knew i wasn't crazy :P
Amazing work, aside from the modeling/texturing sweetness I really enjoy that metal shader work, you know your metals
I don't know if you are allowed to, but seeing some wires would be really nice and helpful...
Again, amazing work and thanks for sharing and sticking around and answering our questions.
Thank you for sharing them here.
I wanted to know more about your texturing workflow especially for the diffuse. Did you use a lot of photo-sourced images for the details such as grimes, splatter or did you use custom brushes in Photoshop to achieve that?
Thanks!
A 1024 on PC and a 512 on consoles for a gun you see close up doesn't sound like a lot of texture space to me but I might be wrong.
I'm a fan, great work!
Has there been any environment stuff posted yet? I didn't see any in this thread and I know sometimes there are a few threads for a game by different artists.
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Very inspirational... would really love to see wires for the low poly and see the highpolys if you can dig them up!
Could you elaborate a bit on this? I've only messed with fiber mesh a bit, but I had a hell of a time trying to get it to do what I wanted. How did you go from fiber mesh to cards? Did you bake onto cards and then place the cards manually, or did you place all the cards, and then bake, or was it some other secret technique?
Great stuff, btw. Ink monster fight was the coolest looking part of the game.
I got farcry 3 as a present , but I havent been able to play it with all the work.