The guy looks a bit strange when it comes to his body. It's like he has a really low percentage of body fat! Great way to study though. Really liking where you're taking this.
Here is some fun with Marmoset. 3D scan store were giving away a free scan so i thought i might push Marmoset to see how close it can get to Modo renderer. It's not 100% accurate but it's good results for realtime.
Very cool! I think you succeeded in being subtle and creating a more lifelike sculpt. There is something about the butt bothering me, my spontaneous reaction was that it was too low, but then I thought the legs were too short. It looks good from the front but something's odd from the back.
I do find that real people sometimes look pretty odd nude too though, so the problem might be on my side
Thanks. Yeah sometime people are really weirdly proportioned. I used the same proportions as the muscled guy so i don't know. Sometime it's as simple as te knee being too wide or stuff like this. We'll see.
For now, I changed the shader for something a bit less waxy looking, following other feedback i've got
Nice contrapposto Felix. This thread is on my inspiration road map! I really enjoy your rhythm in your forms. Am I seeing a little Hogarth in your execution? Great stuff, cant wait to see more!
Thanks guys ! There is female version on the way. Here is some WIP meanwhile. Still a bit rough thoughand i'm still thinking about a pose. I am struggling a lot with this one, if anybody has tips or comments, please share !
oh lawd. I wish i had some critique for this. This all looks very nice! y favorite is that monkey you did a while ago. i look forward to seeing more stuff!.
Here is a few assets i worked on (Modelling, texturing, all that jazz). Around 2-3 days each, from sculpt to textures, based on concept by their concept artist. Maybe i'll have the chance to make an artdump at some point . Only time will tell.
Worked on a few creatures in this in-game screenshot too :
Your work just became my best new references. thank you!! i find it had to sculpt and define basic forms from real images and i find it easier from other sculpts (normally use scan images) because the shadows and ridges are much more noticeable
And yeah scan pictures are a pretty good way to learn, especially when beginning. Don't just use scan image though, if you can find some scan that you can pop in zbrush, as a reference only, it's even better
That way you can compare to your model and see if your planes are good or not. After a while you won't need them anymore.
I have been doing that with an actor scan i found recently. started a likeness project for a uni project and it's been super awesome as a reference. Means i don't have to guess when an image doesn't show the weird angles like the curvature of the clef or the fullness of the lips or something.
One of the rare professional work I posted here, from season 2 of Shadowhunters on netflix. It's my own concept, so I worked on it from concept, modelling, texturing to final shader. Maya, Zbrush, Arnold, alShader.
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Your new project is interesting, look forward to see where it's going.
Stirls : Yes i made it. I'm doing full figure anatomy study, but i plan on doing something fun with it once it's all done
This guy's face is gonna be rework entirely, i don't like it at the moment.
Here is some fun with Marmoset. 3D scan store were giving away a free scan so i thought i might push Marmoset to see how close it can get to Modo renderer. It's not 100% accurate but it's good results for realtime.
I do find that real people sometimes look pretty odd nude too though, so the problem might be on my side
For now, I changed the shader for something a bit less waxy looking, following other feedback i've got
The guys over at thesetales GmbH released some art for Proven Lands over the last months.
Devblog here : http://blog.provenlands.com/ (Images are from the blog)
Here is a few assets i worked on (Modelling, texturing, all that jazz). Around 2-3 days each, from sculpt to textures, based on concept by their concept artist. Maybe i'll have the chance to make an artdump at some point . Only time will tell.
Worked on a few creatures in this in-game screenshot too :
Aaron Taylor-Johnson as Gambit. Let me know what you guys think.
Bunch of sketches from the last months.
And yeah scan pictures are a pretty good way to learn, especially when beginning. Don't just use scan image though, if you can find some scan that you can pop in zbrush, as a reference only, it's even better
That way you can compare to your model and see if your planes are good or not. After a while you won't need them anymore.
Zbrush / Marmoset / Photoshop