No nudity in a character thread? BLASPHEMY! in all seriousness I think the arms on that girl with no pants are a bit short, I believe by about 4-6 inches. The way I always measure is usually dropping the hands down should land em on the thighs, looking good though man. I'm probably gonna sub, (As I'm working on characters to).
Arms are short, I agree with Bonkahe. Another couple inches. But the major problem is that her hands are on backwards, 180 to 90 degrees past the bending radius of the wrist/forearm action.
After a quick look, besides what's already mentioned, her thighs look too long. Her head also seems to small for the size of her body.
Looking forward to seeing more.
terrible.... just terrible. Just kidding man. Nice sculpts so far. You should post up some reference so people can see what your using and give an extra set of eyes
Thanks tac0m ! Yeah i should definitely share my refs, would probably help. And since these sculpts takes me forever, i really need feedback if i want to progress.
I instantly recognized Batista, but I think the main thing that is off is the eyes. The shape of yours seem a little awkward an un-natural. You have the general tired/overworked gaze of Batista down, but I think you could do a little more work on the eye area. Then this would go from awesome to amazing :-)
Edit: One other thing I noticed (I'm no character artist) is your Batista looks quite a bit slimmer, I think it's because of the slim/semi-defined neck. I would recommend looking at making it a little fatter and less defined, and get a little more of an overweight feeling, if that makes sense.
Thank you ! I followed courses but not for the faces. I took Scott Eaton anatomy for artist online course but it doesnt cover the face. I'm doing the CGMA character course right now too.
For the faces, at the moment, i just praticed a lot, studied scans (I'm lucky because i work with scans at job), read anatomy books, watched free webinar like Ryan Kingslien's http://vimeo.com/28949284 , etc.
Thank you ! I followed courses but not for the faces. I took Scott Eaton anatomy for artist online course but it doesnt cover the face. I'm doing the CGMA character course right now too.
For the faces, at the moment, i just praticed a lot, studied scans (I'm lucky because i work with scans at job), read anatomy books, watched free webinar like Ryan Kingslien's http://vimeo.com/28949284 , etc.
Thanks for the reply ! I sure gonna check this all out You studied hard and it shows !
I love the monkey and the mobile home, really cool with tons of personality. The UV density on the monkey's tail might be a bit low though; the normals on the second to last kink almost look like artifacts.
The only piece I don't like is the snake man. I don't know if its the concept or anatomy but he looks stocky and really unconvincing. I would love to see a more delicate approach to that concept. Sort of the like a hydralisk where the physique is slender, sharp and creepy looking.
Good work overall though, you got some nice 2d and 3d skills.
Please don't take this the wrong way but fix her hair. It looks like a bad haircut and the strips of hair are overlapping in a way hair doesnt usually do. I would also take advantage of the skin material in Toolbag and use the epiderman and translucency map. Maybe some fuzz too. Keep going
Terminate the ends of the hair in a more natural way; it still looks like cards right now, while natural hair clumps have more of a taper to the end of them. The fringe has this down; but the bulk of the hair does not.
Wow man you're killing it, keep it up (that realtime hair needs work haha but its always hard). The latest demon sculpt is awesome though, love the horns.
More work on the lady. Started to work on wrinkle maps.
I've been doing morphers, environment baking, lighting, shading and a bit of props, plus everything marmoset related.
Rigging, pose, concept, environment (modeling, texturing, set dressing) are all done by other employees at cdrin.
I really like the natural non-idealized look of her, but two things stand out. Her teeth are really big which makes her look very uncanny when she opens her mouth. Oh, and no tongue is weird too.
And secondly her eyes are very glossy, it makes them look unnatural. You should at least be careful with letting the reflections cover the iris. And am I correct in that the sight line of the eyes are parallel? As in, they have the exact same rotation and stare directly forward. Eyes should be slightly crossed to make it appear like she's looking at something. Right now she's got a dead thousand yard stare.
I'm glad you like the non-idealized look. Thank you for the great feedback too ! There is a tongue, but you see under it, i don't rig the character and it wasn't done yet when i took the screenshots. I agree about the eyes and the teeth though .
Some more stuff from CGMA, concept i did for Texturing in zbrush (First week of five). I kept working a bit on the tauren too but with fulltime work + course, it's hard having time for personal work.
Just revisited a sketch i started a while back based on a Fightpunch concept. I detailed, polished it and rendered it in Keyshot. Next step is texturing and rendering it either within marmoset or Zbrush.
Replies
Meanwhile, thanks for the critic, gonna take a look at this.
Also just label 'if you can' the thread to reflect the nudity, NSFW.
Agree with bonkahe, arms looks funny, especially around the bicep and angle of the hand, probably just the angle of the image/screenshot.
Looking forward to seeing more.
First stuff of 2013. Now christmas is gone, gotta work.
Keep goin looks great.
So here's the moodboard is used for batista
Edit: One other thing I noticed (I'm no character artist) is your Batista looks quite a bit slimmer, I think it's because of the slim/semi-defined neck. I would recommend looking at making it a little fatter and less defined, and get a little more of an overweight feeling, if that makes sense.
New WIP on female character. First personal work since forever.
For the faces, at the moment, i just praticed a lot, studied scans (I'm lucky because i work with scans at job), read anatomy books, watched free webinar like Ryan Kingslien's http://vimeo.com/28949284 , etc.
Thanks for the reply ! I sure gonna check this all out You studied hard and it shows !
Keep ut the good work !
Old stuff i'm texturing.
Stuff for my CGMA course.
The only piece I don't like is the snake man. I don't know if its the concept or anatomy but he looks stocky and really unconvincing. I would love to see a more delicate approach to that concept. Sort of the like a hydralisk where the physique is slender, sharp and creepy looking.
Good work overall though, you got some nice 2d and 3d skills.
Enjoying the work youve been posting
Updates on the monkey :
Thought that was a hand coming from his tail at first glance!
Keep pushing yourself, dude.
Horn close up :
I've been doing morphers, environment baking, lighting, shading and a bit of props, plus everything marmoset related.
Rigging, pose, concept, environment (modeling, texturing, set dressing) are all done by other employees at cdrin.
Picture heavy post.
And secondly her eyes are very glossy, it makes them look unnatural. You should at least be careful with letting the reflections cover the iris. And am I correct in that the sight line of the eyes are parallel? As in, they have the exact same rotation and stare directly forward. Eyes should be slightly crossed to make it appear like she's looking at something. Right now she's got a dead thousand yard stare.
Some more stuff from CGMA, concept i did for Texturing in zbrush (First week of five). I kept working a bit on the tauren too but with fulltime work + course, it's hard having time for personal work.