Hi Phoenix.
The progress are here, you really improve yourself.
I really like the gun and the sword ( the presentation is cool ) but something looks fake with the lambo. Maybe it's because of the lensflare too powerfull, or the lack of an ambiant occlusion.
Replies
now i'm working on the textures and his pose
[img]http://www.multimediaart.at/~fhs34699/3D/daily_sculpt/29_apr_13 (1).jpg[/img]
[img]http://www.multimediaart.at/~fhs34699/3D/daily_sculpt/29_apr_13 (2).jpg[/img]
here is the finished scene!
[VIDEO]http://www.youtube.com/watch?v=Zz9KWEJmylQ&list=UUS2MkSPU-1RptGgN4MipZJQ&index=1[/VIDEO]
[ame="http://www.youtube.com/watch?v=sOBZ7Wuk6uk"]Turntable[/ame]
took me about 2,5h
Here is the Update i was talking about in the last Post!
The Low-Res characters will be added as soon as the Rig and Animation is done.
I'm really exited right now :-D
All these Characters were made by Philipp Neumann and myself.
Furthermore i started on a Character for Equilibrium:
found this two tutorials on how to create hand painted wood and cloth on my hard drive xD
maybe one of you guys can benefit from it
http://www.florianneumann.com/hand-painted-tutorials/
what do you guys think of it?
this is my first time, working on a model for Dota... so thats how far i am so far...
the materials i will use a lot is horn, metal and cloth...
what do you guys think? is there something that will not work, or i should change?
- Phoenix
[ame="http://www.youtube.com/watch?v=pDIQ4_S2Zc0"]Showreel 2014[/ame]
What do you guys think?
Here it is:
what do you guys think?
The progress are here, you really improve yourself.
I really like the gun and the sword ( the presentation is cool ) but something looks fake with the lambo. Maybe it's because of the lensflare too powerfull, or the lack of an ambiant occlusion.
hm somehow you are right... i dont know what to change... maybe i will have some time to do some better renders
new portfolio piece
[ame="https://www.youtube.com/watch?v=VNNhOEG-QoU"]https://www.youtube.com/watch?v=VNNhOEG-QoU[/ame]
100% Procedural wooden Floors created in Substance Designer.
By changing the input pattern, a new floor can be created.
Game Res. Kriss Vector created with Maya, nDo and Substance Designer.
Texture: 4k
Tris: 11.500