Hello Polycount, here's a model I've been working on for my first character modeling reel. Any pointers to improve this character would be appreciated. The concept for him is a meth dealer, and he will be holding an industrial sized wrench when complete.
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As for the texture, the pattern on the shirt and the texture on the jeans seem to be scaled too big. The skin definitely needs more color and variation, like blemishes, lighter skin on the underside of his arms, etc...
One small nitpick, the sleeves on shirts are separate from the rest. Your UVs should probably be the same way, so that the sleeves appear to be separated, with the pattern taking on a different direction.
Post wires.
I don't mean to be harsh but I feel like I might come off that way. You have what is a good start if not for some pitfalls you've made.
The point is of course to make sure that no one part of the texture has more space than the other. HOWEVER!- this is assuming that you'll be able to see all of your character. Things that will not be seen can be smaller on the map. Think smart!
Nice work man, keep at it!
Just need to do the posing a tweak a few more things!
Next model I'm working on!