I been working on some aircraft recently and was wondering what you guys thought. I'm still not sure if I'm going to take these all the way and make a highpoly+normal map with them or just leave them lowpoly and texture them like that.
Do you guys have any crits about the geometry right now?
I don't want to sound mean, but i'd recommend modelling some real world aircraft before coming up with your own concepts. Coming up with an original cool looking idea is probably even harder than actually modelling the thing. Just till you get comfortable using max n topology n stuff.
try something like this spitfire:
then move on to aircraft with gradually more complex shapes.
Replies
try something like this spitfire:
then move on to aircraft with gradually more complex shapes.
@Chillydog: I'll probably try for a more cartoony look.