Update
#1 - Entangled Woods
Hi,
i am currently working with a friend on an arcade style hack and slay in a fantasy setting, inspired by warcraft and torchlight. Our main target platform is mobile (iOS/Android) but we also want to release it for PC (with higher resolution textures and realtime lights/shadows).
Check out some gameplay footage (recorded with mobile specs) here:
[ame="
http://www.youtube.com/watch?v=qtm7aFKe98A"]http://www.youtube.com/watch?v=qtm7aFKe98A[/ame]
Check out our
KICKSTARTER
I have created all art assets for the game and did some coding. Though, i am no professional artist and i am very interisted in your oppinion about art assets, textures and the overall visual feeling of the game. What can we improve, what can shaders do for us etc.? I will apreciate any crits and comments.
Thanks! Alex
Replies
Is anyone else working on the game? Would you like some help in making some art assets?
unfortunately our kickstarter failed.. though only financialy. we received very good feedback and build some new contacts. so we are able to continue working on Runic Rampage. and so we do.
in the last months we worked hard to get things done, creating more assets and fleshing out the look of the other realms of our game.
Entangled Woods
the leveldesign is proceduraly generated.
finished this kind of soul cage yesterday. its dark soul will attack the player if he steps too close.
I see a resemblance between your dwarf's walk and the walk of the human rifleman of warcraft III, am I right ?
Anyways looks awesome! Only thing I can suggest after watching the video is to speed up the swing of the attack animations, to make them seem more intense and powerful.