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Vehicle spawning problems

Hi guys,

I've been working on implementing an AH6 into UDK, its not the first vehicle I've implemented, i previously got a harrier jet in but the same issue occurred, i got around it by messing around with its rotation in the content browser but this affected the controls of the vehicle. This time I'm gonna take the smart approach and ask for help. The screenshot below shows the difference between the mesh in editor and in game.

http://s164.beta.photobucket.com/user/st3rv/media/dafuq.png.html

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  • JamesWild
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    JamesWild polycounter lvl 8
    What script are you using to get it into the engine? (presumably driveable?) A lot of the standard UT3 vehicle factory stuff just isn't useful and complicates matters hugely unless you're planning on shipping it in a game.

    It's possible if you've reused some existing vehicle class the modeller made an orientation mistake which they corrected using a component rotation in the class you've inherited/copypasted.
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