Hi guys,
I've been working on implementing an AH6 into UDK, its not the first vehicle I've implemented, i previously got a harrier jet in but the same issue occurred, i got around it by messing around with its rotation in the content browser but this affected the controls of the vehicle. This time I'm gonna take the smart approach and ask for help. The screenshot below shows the difference between the mesh in editor and in game.
http://s164.beta.photobucket.com/user/st3rv/media/dafuq.png.html
Replies
It's possible if you've reused some existing vehicle class the modeller made an orientation mistake which they corrected using a component rotation in the class you've inherited/copypasted.