You are such a great inspiration Millenia, i will try to work hard and hope to achieve the same results as you have. my main problem is texturing part (and giving up when it gets hard). But im trying to begin small now. I love seeing your work!
With the AK, how does the magazine's texture work? I can tell that it pulls from the UV island in the top right corner, but the form of the magazine and that island don't look like they line up. How does it work without getting weird texture stretching? Looks like black magic to me.
You can get straight uvs for mags like that if you keep your bend modifier in the stack while UV mapping under it and only collapsing after it's UV'd. It'll have minimal stretching but it's negligible with baked normals
Also, the modded magazine in the render is a separate model/uv than the one on the main gun, the standard version comes with a regular 30 round mag.
These are frustratingly perfect :P I've been working along your shotgun tutorial (Doing a different gun though) but I'm stuck on one modelling part, but I'm itching to get to texturing because dayum.
Did you use ndo2 for the precise stuff like the Tula Armoury logo on the AK and other text markings? I would assume so but thought I'd ask.
Oh that makes a lot of sense. Yeah I could see using straight UV's for a bent magazine, but not at the scale of the modded one. Good stuff. I love seeing your work.
100rd AK mag usually has a small ring, like a bayonet, which slips over the muzzle.
generally they look good though i feel the wear is way overdone, and the spec isnt really working to show different materials as well as it could be.
the CAWS is really not reading well because the wear on it has been approached the same way metal has been. the most noticable wear on that kind of plastic is "smoothed off" areas, which have actually been "polished" by contact.
This also makes them appear darker when not in direct light because the surface texture does not diffuse the light as much.
yeah i got the feeling it was a speedrun. Nothing to be ashamed of... However when you don't get to use gloss there's ways to kind of "fake" the same effect.
It's not as flexible but just remember, the light will most of the time be coming from above, so even though we shoot for dynamic and photoreal, you can use the principles learned from painting to compose something which looks right in the "average" lighting conditions
one of things i've been wondering about is how do you achieve that transition of wood grains, from large ellipsoid shapes on one side to thin horizontal stripes on the neightbouring side of stock or grip.
are you sourcing wood from actual gun photos? or do you use normal wood photos but paint some of wood grains manually to ensure they follow the shape correctly?
one of things i've been wondering about is how do you achieve that transition of wood grains, from large ellipsoid shapes on one side to thin horizontal stripes on the neightbouring side of stock or grip.
are you sourcing wood from actual gun photos? or do you use normal wood photos but paint some of wood grains manually to ensure they follow the shape correctly?
AK wood base is handpainted with photos overlayed on top
M4 is nice and clean but looks a bit unfinished in terms of texture details. You could use a bit of dirt/stains to help give a little bit of colour to an otherwise super clean gray rifle. AK, and pistol are a bit too noisy looking. Maybe go easy on the image/texture sharpening. Otherwise, its looking good.
M14, model - AnAggressiveNapkin (scope/mount + suppressor by me)
Pretty sweet tool. Most of these could use some manual details but I've been focusing on speed since I promised the New Vegas community I'd release a weapon pack by Christmas, heh. Maybe I'll touch them up later on once I have more experience with dDo etc.
Aye, your guns and work are such an inspiration. The textures are just mindblowing, do you use a tablet? How necessary do you think it is to use a tablet in texturing?
Aye, your guns and work are such an inspiration. The textures are just mindblowing, do you use a tablet? How necessary do you think it is to use a tablet in texturing?
I used to use one but I barely use it at all nowadays. So definitely not necessary.
Really like how you've done the specular, something I definintely need to improve on. (I recently started playing new vegas so installed your retexture pack and the ak47/ 47su, your work is just SO much better than the vanilla NV textures).
Niceee, teeny tiny nitpicks: knurl may be too small depending on final map sizes, and exterior stamping on the magazine has pinching at their points. Both very minor and both pains to fix. Looking good though!
Good progress, any crits I would have, Harry handled better. Good eclectic choice in weapons to model. (Also RedRogue, thanks for the weapon reference image link in your sig!)
Quick little thing for NV. Handle is super wasteful but New Vegas's engine ignores normal maps when applying normals, so it'll look flatter than an 8 year old's chest if I just normal them in.
awesome weapons thread Has dDo been working well for you?
It's nifty, but I went back to 100% hand texturing since it produces better results if not being a bit more arduous
Anyways, nothing new really (just my old AKS74U), but I managed to *finally* get STALKER conversion working (something I've been struggling with for three years) so I had to put it in!
does stalker engine handle speculars and lighting so well, or its some lighting actually baked down? i thought stalker engine doesnt support any speculars
only a small tip, AKS-74U never had a steel 30rd mag(the one that you did, it's for 7.62x39), AKS-74U have orange/plum plastik 30rd(usually labeled as a star - label of Tula ) plus orange/plum/black from AK-74/74M labeled with triangle with arrow inside it - label of izhmash
do not take it as a criticism, just a small tip
izhmash plum
60rd mag 6L31 to the left 30rd Tula plum to the right
Replies
Btw, mind sharing some details on your render setup?
Here's the AK flats at half size: http://wip.millenia3d.net/AK47/flats.jpg
With the AK, how does the magazine's texture work? I can tell that it pulls from the UV island in the top right corner, but the form of the magazine and that island don't look like they line up. How does it work without getting weird texture stretching? Looks like black magic to me.
Thanks for sharing your work, it is amazing!
Also, the modded magazine in the render is a separate model/uv than the one on the main gun, the standard version comes with a regular 30 round mag.
This is so great Im falling for you! MARRY ME?
Did you use ndo2 for the precise stuff like the Tula Armoury logo on the AK and other text markings? I would assume so but thought I'd ask.
And yeah, text markings and other tiny details would be pointless to model in the HP so I use nDo2 for those.
Anyways, here's the CAWS finished:
generally they look good though i feel the wear is way overdone, and the spec isnt really working to show different materials as well as it could be.
the CAWS is really not reading well because the wear on it has been approached the same way metal has been. the most noticable wear on that kind of plastic is "smoothed off" areas, which have actually been "polished" by contact.
This also makes them appear darker when not in direct light because the surface texture does not diffuse the light as much.
It's not as flexible but just remember, the light will most of the time be coming from above, so even though we shoot for dynamic and photoreal, you can use the principles learned from painting to compose something which looks right in the "average" lighting conditions
Keep up this awesomeness
one of things i've been wondering about is how do you achieve that transition of wood grains, from large ellipsoid shapes on one side to thin horizontal stripes on the neightbouring side of stock or grip.
are you sourcing wood from actual gun photos? or do you use normal wood photos but paint some of wood grains manually to ensure they follow the shape correctly?
AK wood base is handpainted with photos overlayed on top
e:/
thanks for explaining
The AK is great too but it feels like there's a bit too much going on.
M4 is nice and clean but looks a bit unfinished in terms of texture details. You could use a bit of dirt/stains to help give a little bit of colour to an otherwise super clean gray rifle. AK, and pistol are a bit too noisy looking. Maybe go easy on the image/texture sharpening. Otherwise, its looking good.
I love seeing everything new you post. So impressive.
Raging Bull, model - Defuse
IMI UZI, model - Sephiris (suppressor is mine)
Mateba Model 6 Unica, model - EarthQuake
M14, model - AnAggressiveNapkin (scope/mount + suppressor by me)
Pretty sweet tool. Most of these could use some manual details but I've been focusing on speed since I promised the New Vegas community I'd release a weapon pack by Christmas, heh. Maybe I'll touch them up later on once I have more experience with dDo etc.
I used to use one but I barely use it at all nowadays. So definitely not necessary.
http://newvegas.nexusmods.com/mods/images/48570-2-1355114310.jpg
congrats man !
http://wip.millenia3d.net/NewVegas/Combat/combat.jpg
It's nifty, but I went back to 100% hand texturing since it produces better results if not being a bit more arduous
Anyways, nothing new really (just my old AKS74U), but I managed to *finally* get STALKER conversion working (something I've been struggling with for three years) so I had to put it in!
I'll hopefully be getting one of my models put in STALKER soon so it's cool to see your work going into the game as well.
That one looks like it's been converted without permission/my knowledge so I wouldn't've known, heh.
Sure! http://wip.millenia3d.net/aks74u/flats.jpg
Converted my M37 Ithaca as well.
here's a quick tutorial I made on the conversion, if you're interested.
[ame="http://www.youtube.com/watch?v=C5ZL0IX1TFk"]Weapon creation tutorial - Optional 4 (STALKER conversion) - YouTube[/ame]
only a small tip, AKS-74U never had a steel 30rd mag(the one that you did, it's for 7.62x39), AKS-74U have orange/plum plastik 30rd(usually labeled as a star - label of Tula ) plus orange/plum/black from AK-74/74M labeled with triangle with arrow inside it - label of izhmash
do not take it as a criticism, just a small tip
izhmash plum
60rd mag 6L31 to the left 30rd Tula plum to the right
also sorry if someone already wrote about it