Hi, so I have a thread going in the pimping/previews forum, and had a few technical Q's to ask some more seasoned veterans of the game. My project is going to have a lot of nuts and bolts all over it, and so far, I've just been using instances for all the copies. But when I go to unwrap the parent, all the uv's will be the same for them, resulting in all the same textures for each one if I leave them overlapped. For such small pieces, how many unique textures/unwraps would you do?? Also, for larger pieces mirrored from one side to the other I have the same question. Would you separate the overlapped pieces and give them unique texture space and textures????
How do you judge when speed and ease of workflow versus a better final texture result are going to balance themselves out??? Hope this makes sense and thanks for looking. I have not done all the bolts and rivet work yet, so this is a question in advance of doing so.
http://www.polycount.com/forum/showthread.php?t=109385
Replies
So you could have 5 or 6 overlapping here, 5 others overlapping there, etc... still using the same texture
For large stuff, you might want to split in several textures, like a character can be made of 4-5 textures or just 1, really depends on your workflow.
In any case, you share those textures between all the geometry making it. head, hair strands & hat on 1, arms, torso, legs on another, boots & accessories on another one as well etc...