Hi everyone.... I figured it was about time I made an account on here. I'm studying Games Art right now and I'm in my final year at university, my goal is to become an environment/lighting artist. I do post on my uni's forum but I'm finding feedback hard to come by these days, probably because it's crunch-time for assignments and lots of people are posting. My classmates say this is the best place for help and advice and I've been really impressed with the standard of work on here. Well...here's stuff I'm currently working on, I really would love some guidance because I want to make a kick-ass showreel before the end of this year, and start working
you guys know what you're talking about so please don't hold back on the criticism, my work needs much of it. Thanks
This is an environment I'm working on for my final year film. It's an abandoned underground vault built in the early 1900's. Definitely needs some love. Cobwebs, more destruction etc. Rendered in Maya right now, UDK soon.
This is going to be a lighting piece eventually. As you can see, it sucks at present. I want to do two lighting setups, a night time one with a fire going and moonlight and a late afternoon one with little firefly things floating around. If anyone can link me to any good UDK lighting tutorials, please please do. It's something I really want to get good at
My 1900's carriage. Me and my boyfriend stumbled on this awesome old battered carriage in Berlin, so I took lots of pictures and vowed to model it. This is the fruit of my labour. I very quickly dropped it in UDK to preview my textures, as you can see it really needs to go in a nice environment.
wires, clean-up needed here
Diffuse maps (combined with AO)
This....this. I've always wanted to model a vehicle and I fell in love with Marek Denko's buggy series so I decided to make my own. It needs SERIOUS love.. in fact, you'll probably see progress on this very quickly as I'm working on it today. I'm grinding down into the high poly to get it as richly detailed as possible- then I'll make a low poly and bake it all down.
Yeah, so.... this is what I've got. Fire away, and be brutally honest, time to get serious about my future career. Thankyou people
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Any help would be much appreciated! Go nuts