Yo there. as i said in previous thread, i am going to attend IAnimate for Animation, i still can't decide from Animation and Modeling, i have tried both of them, but nothing fancy no professionally.
I do luck Both, i want to mode my own characters, and animated them, but i also want to focus on Animation, getting characters in life is so much fun.
I searched for both of them, and its really awesome when i see, awesome sculpted character/creatures, for in game/cinematic or VFX. But it's also awesome when i see stunning animated, creatures/characters. I want to do both, but, i cant decide which one to start first, and the second to learn when i got a job or something.
Or i should focus on one thing and stick to it?
Replies
Seems like you already know the answer to your own question.
Don't worry too much about which currently has the best job outlook, the job market changes quite rapidly. The most important thing is practicing a lot to become a great artist, and reaching a level where your skills are sought after for.
Just make sure you practice like crazy, if you haven't yet, make a scene and animate it. You have to keep busy and don't rely on school to get you where you want to go.
Don't pick something for job security. Sure the most secure would probably be a technical artist/programmer, but if you have no desire for that position it's pointless. You'll burn out or be stuck with a miserable job.
Animation wise, market saturation is nothing to worry about. AnimationMentor and iAnimate may be pumping out hundreds/thousands of students every couple years, but do you think they are all good? No. Only a few. Same for any other art career.
Actually....programming maya/3d apps requires a huge amount of 3d "art" knowledge and 3d theory. Comparing this kind of work to accounting is out of line.
For me it was an eye opener when I actually got into the industry. Animation in games for me didn't hold any of what I wanted from animation. I realised I wasn't interested in just animating short cycles of actions like someone reloading, someone running or someone ducking into cover. If I was going to animate I realised that the sort of animation I wanted was only available in movie production.
That's only for me, and tons of people love animating for games. But for some dumb reason I didn't realise the differences.
So, in the end I'm glad I accidentally ended up modelling.
I'll say this though, it's really hard to find GOOD animators. If you get very good at animating (and this is assuming equal love between modeling and animation) you'll be very desirable. Most animation reels I see of people applying are just not up to par, even if they've attended animation mentor.
I'm not comparing it to accounting, he can't decide between modeling or animation and you suggested programming. So if pay and a high demand are all that matters, accounting is typically listed as one of the jobs with highest demand for people.
Ok whatever. Im not going to argue anymore since you are a mod and I value my account :poly121:
banning someone who disagrees with me would be immature and unethical.
I think you're trying to say "technical artist" or "rigger" and you keep saying programmer instead.
I rig. I program python/c++ a ton as well. TA/programmer can be synonymous terms in many respects.
Out of line lol. What you are describing is a T.D. Probably one of the most saturated departments in the industry.
Not really.:poly124:
You should talk a little less and listen a little more, you might actually learn something kid.
Im over 30 and a professional.
Awesome.:poly136:
I slip up to, those that catch me acting a fool know, it happens, damn my human nature I want to be Mr. Perfect!
Your post is something I usually try to avoid, because I think people should really learn to weigh up their own decisions (you're going to need this skill a HELL of a lot in both anim and 3D art).
However, it looks like you've not really been given any great advice to reach a conclusion. So:
Both of the areas of game dev you're looking at learning are related - You're best knowing some animation in order to be able to model a character well, for deformation, edgeloops, etc. You're also best knowing some modelling to do animation, for purposes of rigging, tweaking the model, and knowing the workflow and terminology used for character creation (You will need to be communicating with a character artist at some point, most likely).
For the sake of arriving at a decision and taking the leap, I'd say for you to do modelling first, and then do animation. Modelling comes before animation in the pipeline usually, and you'll benefit from it when doing your animation course.
I think i am not to smart to be programmer:) It's way to logically for me, and coding isn't place to be.
I really want to create stunning and breathtaking character/creatures, environments, props, vehicle etc. But, i really want to "give" them life, to do something, to make something.
I don't understand of movie production animation and game.
There is also nothing wrong with going down the Technical Artist/Director route, unless you are averse to rigging and a bit of scripting. There you would get to do some modelling and animation, that field really varies, you are called upon to do all sorts of stuff.