Hey all! I'm collaborating with Toph Gorham on an armor set for the broodmother. Here's what we've managed to piece together for everyone
FINAL MODEL:
http://steamcommunity.com/sharedfiles/filedetails/?id=111377934
EDIT: FINAL CONCEPT BY TOPH:
Linework-
Proxy mesh-
He's working on a finalized version of the concept while I finish up the zbrush. So far- since the headpiece is limited to 150 tris,that will probably be used for the spikes, with the actual helm using the misc and possibly cutting the torso. We'll see how it pans out! Either way, this will definitely be an interesting week!
Replies
Right now the legs when duplicated come out to 1,394. It's tricky adding and subtracting from these! You've got to always be conscious of how they will duplicate out.
((edit)) I adjusted things- still a test bake though- now it's at 1,396 :P Not sure I'm completely sold on the changes I made... going to get some sleep for now and look at it again tomorrow.
On another note that concept overview is NICE! just don't get too lost coloring it in and not finishing the armor hehe.
A quick correction: Items in this game are purely cosmetic. No stats will be given to them.
Yes- but my comment was that if it managed to place for this contest. I was under the impression those items will be receiving stats. However- I may be mistaken.
Glad you guys like the concept enough to be a little lenient here. Toph's heading up that route- I'm picking away at the model and will do the best I can to do it justice.
I was not aware of this either, have to look into It now.
I'm not sure what the best approach would be here, so if anyone has any input please let me know your thoughts.
There's a helm- 150 limit
misc- 350 limit
I've got the helm and thorax models to fit within that budget. At first I figured I'd do the spike mohawk with the 150 tris and put the helm/thorax piece in the 350. Now I'm not sure. It looks like it might be 'ok' to have the helm within the 150 tri limit. I figure that might make more sense in the store, but I could probably get more details in if I were to make just the spikes the 'helm'. The original broodmother has a kind of spike ponytail as a helm slot currently. Thoughts? Opinions?
I don't think it looks [too] bad. Personally, if I was buying a helm from the workshop, I'd want the whole helm, not part of it, so I'm kind of in a personal debate here. What do you guys think- should I take something away from the helm and put it in the misc slot? Or do you think it'll be ok as is? I guess I should point out this is at in-game resolution-
Nah, you're dead on. I need to adjust the scale and positioning of the legs and do a bit more testing to make sure it goes in right. I was just so happy to get it working!
On a side note- Don't worry about the helmet guys- I'm keeping it in the helmet slot. It looks fine at 150 tris. Man, I'm doing pretty good cutting things close here, just finished the abdomen and bake at 700. I'll post some more progress when the textures start looking nicer.
Well, I really hope not.... guess we'll see when I get home tonight.
Thanks for the 'heads' up there
Eric- good point about the eyes. I think I added more than the concept without thinking. Fixing that asap. And yeah, this is my weekend plan
^_^
Darksiders 2 art team pwnzed the shit out of this
Contest!!!
Does anyone have any suggestions on how to easily set lod1 and lod0 on the same rig? Like, how to edit the mesh and not destroy the rig.