Hm, i'm having a bit of a problem with displacement map in zbrush. I have mesh with polycount arround 12mil.
I was baking this to lowest subd. And the problem is, that zbrush generates disp. texture size of 2048x2048, but that results in pixelated height map, but i just can't seem to raise res to 4k, no matter how much i play with settings in disp. map sub pallete.
So, long story short, how does one raise texture size to 4k, when generating displacement map with zbrush?
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Well, tnx a lot!
* edit oh , from UV map subpalete
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