Hey guys. If some of you remember, I previously made a thread with my
on going bout with environment drawing.
So far, I've gotten better with perspective drawing but now I've run into a new roadblock. Camera angles. One thing perspective hasn't taught me is how do you deal with scenes that may or may not involve a sky?
Examples:
Top down
looking down a building
over the shoulder
All while trying to maintain those one or two point perspectives.
Replies
But thanks, I'll definitely study those references.
That is not entirely true. It is the line that is parallel to your line of sight when you look straight. The actual area where the sky meets the ground can be placed where ever, but the lines of your drawing must all converge to your points placed on the horizon line. When you move the horizon line up or down you are tilting the camera/viewers vision down or up respectively. This tilting introduces 3 point perspective because the vertical lines are no longer parallel to your sight and they need its own vanishing point based off the amount of tilting.