LATEST UPDATE:
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Hello fellow polycounters, i just joined a team who who work on a great project: a spiritual successor to the star wars battlefront series in Cryengine3.
Ok, less talk, more art, the first model i'm doing for this project is a GONK droid, here's the AO render and the high poly in viewport:
Any critiques, comments, feedbacks? I plan on doing the low-poly really soon and the baking process, it will be my first time :poly142:. If you need any close-ups pictures or wireframes, let me know
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Replies
try to bake the legs seperate, or you will probaply get errors or the side or get completely dark with the AOmap.
otherwise the AO will be black between the legs : )
Nothing too fancy .
I am so happy i finally did my first bake! I'm pretty happy with the result, need some tweaking on some parts but that's good, the video of the turntable is available only in that link:
http://www.youtube.com/watch?v=pGP0L0eWVcc&feature=youtu.be
Any feedbacks, comments, criticisms ?
Or yeah, use the one from inside xnormal. Make sure you save the cage once you've edited it in the viewer, and make sure you check "use cage" in your lowpoly mesh settings.
It was saved and checked.
Also, when you preview the normal map in xnormal's viewer, does it still look like that?
edit: also, this might be a thread for the Technical Talk subforum
It still looks like something's wrong with your cage, though.
EDIT: Same errors . I'll try with a custom cage like you supposed earlier.
How could i push it further please?